Jonathan at Palouse Wargaming has been doing some deep thinking about the development of rules for his War of the Roses collection see his post, Challenges to an Authentic Medieval Wargame. Well, he has produced his first version and kindly invited me to playtest the his rules - Blood 'n' Roses.
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Units from Jonathan's lovely collection. |
I'm no medievalist and my knowledge of the Wars of the Roses is limited. So, I'm guessing that Jonathan's invitation was because he knew that his chances of a victory would be good!
For the test, each side had three Battles (or Wards), each consisting of longbowmen, dismounted men at arms and retinue billmen. I took control of the Yorkist army - closest to the camera. From left to right their leaders were rolled up as cautious, brave and inspiring. These characteristics would determine how easy it would be to change their Ward's orders, how many rerolls would be available each turn, and on rallying.
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The opening dispositions. I put all my Wards on reserve order and let the Lancastrians come to me. |
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Which they did. |
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This gave me the opportunity to attempt to change orders to engage and move into combat with my centre and right hand Wards. |
Engage orders oblige the Ward to move a full 3 hexes. Charges can only take place under this order.
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Early Yorkist charges meet with some success. |
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It looks like the Lancastrian advance has been stalled and set into reverse. |
At this point I liked the feel of the battle. My archers had been shooting at the enemy, but once the decision was made, the men at arms and bill pushed through and contacted.
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The Wards are squaring up. However, with melee and archery fire the combat effectiveness of the Wards decline. |
As the battle drew on there was a real ebb and flow of fortunes as different parts of each army saw their ascendancy rise and fall then rise again. With each attack the challenge was not just about acquiring the right orders, nor was it all about winning the combats, it was also about how and when to rally troops from disorder and to recover some combat effectiveness.
My impression of warfare in this period is that the archers shot until either out of arrows, the weather was against them or the time for the hand to hand to begin in earnest arrives. For me, this game reflected that nicely.