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| The Roll of Honour board, as you might expect in a hospital, obscured by trolleys. |
Dice and tape measures to the ready as you gain an insight into my small wargaming world.
Tuesday, November 12, 2024
Guinea Pigs Remembered
Wednesday, October 2, 2024
Tally-Ho Over The Channel
After being given some trainee pilot homework to do in the week preceding, a number of Rejects donned their goggles, gloves and parachutes to fly their Spitfires and Bf109s in the shed of war.
Dan, David and Stuart manned their Spitfire Mark 1a for RAF Fighter Command.
Lee, Steve and Surjit, still fresh from their victories over France, climbed into their 109Es to further the glory of the Luftwaffe.
The models were 1/285 scale from Heroics and Ros.
The rules used were my own.
The aim of the day was to establish a national winner, but more importantly the Ace in the pack. To do this a number of scenarios were played out. All pilots started as "officer" (from lowest to highest: sprog, officer, veteran and ace) and had to achieve kills, cause critical damage, earn points from a pilot test and improve their rank.
The first scenario saw an RAF section scrambled to intercept a formation over the Channel. Each player had one aircraft to pilot.
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| To start the 109s are closest and to the right. The Spitfires are furthest away and to the top left. |
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| The 109s with their pilot cards at the start of the game. |
The dials on the plane stands turn and show the aircrafts' current altitude.
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| The Spitfires and their pilot cards. |
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| Dan's crippled plane. He managed to limp home. Fortunately, he had sufficient altitude to burn in order to build speed and escape. |
With other critical damage suffered, the RAF were deemed to have lost this engagement. However, no kills could be credited.
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| Stuart's plane ablaze and going down! |
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| Lee taking his camera out for the action. He has just found himself being tailed. |
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| Dan's Spitfire ablaze. |
Tuesday, June 25, 2024
Bad Day For The Luftwaffe
Last night some Rejects gathered online for a little remote World War Two aerial combat.
Jonathan and Lee each piloted a BF109E.
Dan, Ray and Steve each controlled the sticks of their Spitfire 1A.
I was umpiring. We used my own rules to play out the engagement.
Unfortunately, I had little opportunity to take photos what with explaining the rules and trying to keep the action flowing. So, just a couple of pictures.
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| Both Luftwaffe pilots in a dreadful situation by the end. Herr Freitag, having taken an engine hit is limping away. Alas, poor Lee has had to bail out of his burning machine over the Channel. |
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| The circling RAF boys. There will be ground crews complaining about the damage to their aircraft. |
All in all a very pleasant couple of hours. Plus, the rules seemed to work nicely.
Thanks lads for an enjoyable time.
Wednesday, May 11, 2022
Save the Factory - Aerial Dogfight
The Rejects got together for their regular Paint and Chat session via Zoom. But this time we engaged in some dogfighting instead of painting.
Lee, Ian and Steve represented the RAF in their Spitfires. Meanwhile, the Luftwaffe were piloted by David and Ray. The German bombers were controlled by the umpire.
The starting positions were that the RAF were vectored in on some raiding DO17s with the mission to stop them from reaching the beer factory. The BF109 top cover were close at hand, but could appear from any of the yellow markers.
All pilots started as experienced. Their level could rise by getting kills. However, it could drop if killed. Killed pilots would reappear at one of the yellow markers.
The winners would be individual with the most points (2 per kill) and the side with the most points.
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| The starting positions. |
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| Starting position as seen from behind the Spitfires. |
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| ...and seen from the DO17s. |
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| Final positions of the combatants, except one... |
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| Steve desperately trying, but rolling bad dice. |
An enjoyable time seemed to be had by all.
With 2 points for a kill and modifiers according to finishing skill level, Ray (Luftwaffe) and Steve (RAF) were joint first with 3 points each.
Ian was last with -1 !!
Overall, the Luftwaffe won with 3 points to 2. The German fighters did their job of protecting the bombers.
Tuesday, March 29, 2022
Aerial Shoot-Out
Rather bizarrely, two years after the the first covid lockdown in the UK I decide to host a remote game via Zoom.
The Rejects hold a weekly "Paint and Chat" Zoom get together, and this afforded me the opportunity.
I chose to do something very simple as a debut. What I did not want was to become bogged down with handling technology as well as dealing with formations, wheeling etc. of troops. I also wanted to limited the dice rolling and factors. So, we did a little World War Two aerial combat.
Only three of the Rejects could make it - Lee, Steve and David.
The rules were very simple, not very nuanced, but enjoyable (from PZ8). Certainly not the rules I would use if we were playing around a table. Because of the speed of play, I decided to base it as a series of combats with each player accumulating points and experience.
I wanted this to be more fun than historical. So, each player had a Spitfire and the play was basically a "shoot-out" in the form of a league. The winner would be determined by the number of kills and survived sorties.
3 points for a kill
1 point for survived a sortie
In the event of a draw the winner would be the higher ranked player.
I figured the games would go quickly and we'd get in between 4 and 6 sorties. I was soon disabused of this notion. I have never encountered such a careful, cagey set of players. There was good banter, dynamic aerobatics and considerable thinking and pondering. I guess that this is normal whenever hex movement is introduced alongside a third dimension. In the end, we got three games in.
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| The fight is on. The smoke from Lee's plane shows that he has already been hit and is dangerously damaged. |
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| Birds eye view... a very high bird that is! |
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| David is desperately trying to escape Lee's attention. |
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| David's only hope is to try to survive the sortie by reaching the Stella Artois of Safety. |
The results
Steve got an early kill but was quickly shot down in turn. One kill, so 3 points.
David survived one sortie and got a kill, so 4 points.
Lee after being killed in the first sortie become absolutely deadly with three kills in total, surviving one sortie and reaching the honour of an average pilot gained him 10 points.
The rules worked perfectly in this setting. I enjoyed the occasion, and the decision to keep it simple with rules and hex movement really meant that the focus was on the game not on the technology or my attempts to adapt to gaming with it.
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Next time I may try using a more complex set of rules which I think may have some merit for remote Zoom games. Again, not a set I'd use at a live table, but Check Your Six with it's movement plotting may have some potential in the Zoom arena. Not sure, just mulling it over.
The mind is pondering over the possibilities.
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