Thursday, July 13, 2023

Battle of Quoideneuf, French Revolutionary War AAR

Last weekend a diminished complement of Rejects assembled for a fictional French Revolutionary Wars scenario.  We used Volley and Bayonet rules and deployed Commission Figurines 6mm MDF miniatures.

This was the first time we had played these rules face to face, and on a large table. Up to now on a 6x4 table, but on this occasion on a 8x6 battlefield.  So, we were all looking forward to seeing how things played out on this larger arena.  Plus, Surjit and Steve were keen to understand the rules better in anticipation of campaign battles.  More on this in a future post.

The Context
Put simply, it was a encounter between two roughly equal sides. 

Victory would come from taking and holding the opponent's line of communication or having less divisions exhausted.

The Sides
Apologies for the poor quality reproductions of the orders of battle.

The Austrians - Stuart and Surjit.


The French - Steve.


The Battle
With the French on the right, they advanced all along the line.  With all their cavalry placed on their right flank, Massena and Bonaparte push across the stream.  The Austrians (on the left), having divided their cavalry on both flanks decided that they needed to react to this and rapidly sought to redeploy their horse to cover the far flank.

Stuart and Surjit react to Steve's advance.

The Austrians manage to race their dragoons to the far flank just before the French cavalry emerged from the orchards.  Along the rest of their line imperial forces adopted a defensive posture in the hope that the French would break against them.

The Austrians use the large, dense woods to anchor their centre, and trust to their cavalry to protect the more open far flank.


Hoping to smash the near flank, the French commander threw Vial's division at the Austrians on the hill.  Whilst maximising their position and stationary posture, Sebottendorf's division repulsed the assault.


And attempted to seize the opportunity to open up the French flank.  At this point the French commander was showing signs of a collapse of morale, and as he munched on his lunch he predicted that not half an hour would pass before the battle was concluded.


However, fortune is not a faithful mistress and quickly turned away from the Austrians as French columns assaulted the centre, driving back or routing four imperial regiments.


Even the far flank was looking brittle.


From near morale collapse to feelings of invincibility, the French commander was now taking the fight to the slightly stunned Austrians.

Steve and his renewed luck... he needed sixes!

On the far flank, all the cavalry engaged with the French maximising their horse artillery advantage.


With honours edging towards the French, it nonetheless looked likely that all mounted divisions would exhaust themselves.


The Austrian position all along the line was being tested by the newly invigorated and confident French.


However, the Austrians were inducing some nervous tension on the French right (near) flank.  With Sebottendorf's division throwing themselves at the well placed guns and a recovering demi-brigade, Austrian expectations hoped for a breakthrough.



Alas, sterling gallic defence and a reasonable amount of good fortune repelled the attack.  However, both divisions had exhausted themselves in their mutual efforts.  The brave men of Vial's division nonetheless held their morale, whilst Sebottendorf's collapsed.  Two regiments scattered and a third would rout.  The battle for this flank was over.


Meanwhile, the Austrian command was working hard to recover the centre.  Especially now that the hill seemed about to be flanked.

The French, though bloodied, could scent victory and with undamaged reserves ready to throw forward with artillery support the battle seemed now to have swung in their favour.


With a central division approaching exhaustion, the Austrians made the decision that this would be an opportune moment to retire in good order.  Well timed as the God of War (me) was about to call the battle to a conclusion.

The rather more confused situation at the end of the game.  Both flanks were exhausted and the Austrian centre was giving ground.

Conclusion
A French victory in what was a close match.

The players enjoyed the battle more from the point of view of learning more about the nuances of the rules and how to handle the units than from any desire to desperately win.  Their stream of questions was constant.  They seemed to gain a greater understanding of the advantages and disadvantages of batteries versus detached guns.

From my perspective it was really interesting to see how the players made use of the bigger table.  I'm not sure it actually made a lot of difference in this game.  Primarily because the two armies were too evenly balanced, which made for bold advances followed by calculated caution in the knowledge that the balance might be broken against them.  Plus, it made us all think about the wisdom of only seeking battle with distinct numeric or qualitative advantages.  This game was too balanced, and so could easily swing on small events or lucky dice rolls.

Nonetheless, a excellent and enjoyable day full of banter, laughter and great conversation.


18 comments:

  1. Oh, my! Looking great and full of fun!
    Wargaming heaven?

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  2. A fine game and a great way to learn the rules using a simple encounter type scenario. You make a good point about accepting battle where you feel you might have numerical superiority of a better postion which helps as a force modifier. I've joined in some games where immediately you know the wisest decision would be to withdraw, but carry on as others want to play! Lovely to see the Commission Figurine figures in action again:).

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    1. Wise words Steve. We have to keep the MDF adventure alive.

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  3. Very handsome game, Richard! Are you playing in your game room this time? You perfectly captured the moment of Steve's jubilation. Nice rolling!

    These encounter battles, offering up an even fight, are perfect situations to both fine-tune rules and get players versed in the rules. With frequent questions, sounds like the players were engaged in the exercise at least in spirit. Hope you took notes!

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    1. Thank you Jonathan. The game was in Stuart's shed. My table stops at 6ft x 4ft.
      It was entertaining and useful for all involved.

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  4. An evenly balanced game like this at least ensures that everyone has a good time and are keen to come back for more, especially Steve who will remember a dice roll like that for some time. An enjoyable AAR to read Richard.

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    1. Thank you Lawrence. Steve certainly plumbed the depths before hitting the highs.

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  5. This looked like a fun game Richard particularly for Steve, but you have touched upon one of the "problems" with our games....we want them to be fair and both sides to have an equal chance of winning, whereas in real life, commanders constantly seek to exploit overwhelming superiority to make winning easier. Real armies don't want a well balanced scenario...they want outnumber the enemy ten to one AND have artillery and air supremacy!

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    1. It was fun, thank you Keith. You are right, this is issue for us wargamers. But in this we have the subject of a dedicated post. In proposal I have used is giving different victory conditions eg the smaller army wins if it delays for so many turns. This accepts defeat is inevitable but now turns it into a reatguard action of sorts.

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    2. This is why I like to play linked campaign battles (mainly narrative driven) so that the weaker force can still 'win' by delaying and/or attriting the 'stronger' one. Bloody Big Battles is an excellent example of this where the scenarios, even if played on their own, give the 'weaker' force a chance of 'victory', by achieving certain conditions, based upon the historical setting and its position within the campaign.

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    3. Agreed Steve. Campaigns give a meaningful context that impose strategic considerations on top of tactical ones.

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  6. Looks like an excellent game. Steve certainly looked happy with his dice rolls.

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    1. Cheers Lee. He was... once the luck arrived.

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  7. Nice looking game, Richard. 6mm really captures the big battle look.

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  8. Great looking game and anything that's going down to the wire has to be fun, even if as has been pointed out not entirely accurate!
    Best Iain

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