Wednesday, August 2, 2023

Hammering Reserved

The Rejects reassembled online with Jonathan of Palouse Wargaming Journal to take a second go at fighting Hood's assault of Little Round Top.  The first encounter ended in a well deserved confederate victory.  Those reports can be found here and here.

Problems and Possible Solutions

My conclusions from the first game were:

1. The Confederates controlled the battle and fought it entirely on their terms.  Something was needed for the Union to grab the initiative and make the rebels not just have their own way.

2. The Confederates were immediately pushing at Houck's Ridge and Little Round Top and something was needed to limit their opportunities.

3. The Union forces had no space to trade for time or exploit. 

4. The Union could not afford to leave dense targets at which the Confederates had the flexibility to either charge or shoot.

5. Stony Hill is of minimal consequence and resources should be happily redeployed towards defending Houck's Ridge.

The solution that Ray and I devised was quite carefully crafted, but essentially it was to start the battle with every possible unit on reserve orders.  This meant that we could interrupt the Confederate moves, charges and firing as necessary to address the issues mentioned above.  

If we are honest, we still expected to lose and we knew that after turn two the Union forces would need the reinforcements to arrive quickly. So, for us victory was measured in how much we could frustrate and wrestle the initiative from the Confederates.

Can the Union forces (me and Ray) do better second time round?  We shall see!

The Battle

Starting positions.  Almost all of the Union troops are on reserve orders.

The rebels, holding the initiative, made a charge for Devil's Den and across the Saddle towards Little Round Top.  With the 124NY coming off reserve, they supported the sharpshooters in Devil's Den but after a bloody combat the 124th were scattered and the sharpshooters withdrawn onto Houck's Ridge.

On the Saddle, use of reserves again bolstered the defence and threw the attack back.  Likewise, the sharpshooters were tenacious in defence near Big Round Top and repulsed the confederates.  These sharpshooters were to prove to be very resilient and a thorn in the Confederate side.


As the Confederates moved Benning, more Union reserves were sent to block their path and win valuable forward space west of Devil's Den.


Realising that this was now a different contest, the rebels started enacting their own plan.  This was to concentrate their attack between Stony Hill on the left and Houck's Ridge with a view to move over the ridge.  Last time the concentration was up Plum Run.

Confederate forces are poised along Rose Run.


Despite Confederate efforts to assault the southern end of Houck's Ridge and across the Saddle all are repulsed.  However, they are beginning to make progress in Rose Wood.  Nonetheless, the close combats are hard fought and bloody.  The Confederates may be pushing the feds back, but it is costing them.


With little success on the Round Tops, the rebels shift their troops west but make some progress up Plum Run, albeit slow.

However, they slowly but surely push onto the wheat field and gain a foothold on Stony hill.  Union reserves continue to bolster the front where possible, but apart from Little Round Top the federal troops are increasingly engaged.  Plus, the reinforcements are delayed!


The rebels keep the pressure up on the western flank, and gain a foothold on the southern tip of Houck's Ridge.

At last! Union reinforcements appear.

The Confederates keep up the pressure in the west.  However, their exertions are starting to tell with brigades becoming broken.  Each charge they win whittles away at their staying power.


The Confederates break Tropbriand's and Ward's brigades, gaining control of most of Houck's Ridge.  However, the Round Tops are cleared of rebels, and Benning's and Robertson's brigades are broken.

With Weed's brigade in the north and the unshackled and virtually undamaged Vincent's brigade in the east, the Confederates will have a mighty struggle to capture Little Round Top.


After four hours of intense gaming, it was for Jonathan to call the result.  With two unbroken Confederate brigades, they could have pressed the attack.  However, with Law's brigade now close to breaking whilst the Union had two undamaged brigades, the rebels conceded that the task was now beyond them.  With a great deal of generosity, Surjit and Lee conceded defeat and praised the defence.

Conclusion
A Union victory.  This was a very different game from the first.  A much closer fought game where the Confederates were rewarded for their aggression and the Union for their use of reserves.  It was a contest of two competing tactics.

Using the reserve orders worked well: it won the Union space that it could trade for time; it disrupted the Confederate advance just enough to slow it down; it presented opportunities to inflict casualties without crippling the Union defence.

The dice rolls on both sides were good (though mine was no better than average).  Ray's rolls were exceptional and delivered at critical moments.

Knowing that Stony Hill was not important to hold enabled the means for a better Union defence of Houck's Ridge.

The Confederates were aggressive again.  However, quite a number of the melees were bloody and close fought with a number of them going to continuing rounds of combat.  So even when the rebels eventually won, their losses mounted as their attacking capacity diminished.

The Confederates played an excellent game with a change of tactics that was close to succeeding but just ran out of steam.

A splendid game where all involved played well and rose to the tactical challenges posed throughout.

Lastly, Jonathan deserves high praise for a challenging and entertaining scenario that was superbly umpired.

For a much better report go to Jonathan's blog when he publishes it.


21 comments:

  1. Richard, you offer up an excellent analysis of both the problem and a possible solution for Sickles in his fight to cling to Houck's Ridge and Little Round Top. Watching you and Ray take hold of the Reserve tactic was a real pleasure. Your tactics stymied the Rebels as each attack was countered, often times successfully. One curiosity was that I do not recall even one Federal regiment failing to come out of reserve when called upon. Your Federals were well-handled, everywhere. Yes, Ray may have seen an unlikely triumph or two but it was grand when it happened.

    Excellent report and a pleasure to watch the battle unfold as each side wrestled with new challenges thrown up by changing tactics and vagaries of the dice. With your acceptance of Reserve as a viable option, I wager that we do not see a return to the Old Ways in battle again.

    I appreciate your encouraging words on both scenario and umpiring. I have not had a chance to sit down and hammer out my report yet. Too many distractions on the home front. Hopefully, by Friday I can give my version of the battle account.

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    1. You are right Jonathan, all units successfully came out of reserve. However, you may have noticed that we never tried it with our worst unit.
      Thank you for your kind words. The way of war has changed forever!

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  2. I enjoyed reading what you thought the Union troops needed to do based upon your previous game and how well you executed your new plan. Interesting about the reserves rules and how that improved things. I think it's those little rules nuances that you pick up as you play the same set of rules that allow you to really get the most out of a game.

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    1. Thanks Steve, the reserve rules really added alot to the game and gaming experience.

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  3. A great title for the blog post on what turned out to be a very clever tactic indeed. Given that the dice rolling was about what you'd expect, apart from Ray throwing the odd exceptional roll, and the fact that the Confederates did not appear to make any significant missteps, issuing the reserve order does appear to have mad ethe difference.

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    1. Thanks Lawrence, the reserve orders were the game changer. Though Ray's dice were a welcome bonus.

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  4. Congrats for the Union!
    Great looking game sir.

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  5. What a great change from the first game. Using the reserves as we did really frustrated the Confederate attack and the players. It was a pleasure to see their faces on the screen when things didn't go the way they expected. (Much like our faces must have been in the first game)
    I did pull a few good dice rolls out the bag when we needed them too! Now that did make for a very welcome change.
    Well done to Jonathan for hosting us Rejects, and to Surj and Lee, for making the game a real pleasure to play. And of course to you Richard, for coming up with the initial plan!
    Great game and a great report!

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    1. Certainly was a different game. I could have cheerfully lost, just making a difference and seeing their reaction was a win.

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    2. Absolutely, we set out still thinking we were gonna lose. And like you said seeing their reaction was the win gor me.

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  6. Great report and a grand idea using the reserve order. Nothing worse than facing an opponent on a roll and controlling the game. The interruptions allowing the Federals to wrestle some control and ultimately a victory

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    1. Thanks Neil. The mechanic has always been available but now is better appreciated.

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  7. Interesting game report, buttressed Jonathan's reports. The reserve rule was very useful. Funny how holding high ground got ,ore successful. Ray having some dice luck adds to the memory. One of the photos mid game reminds me of the strength of using the 10mm scale.

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    1. Thanks for the comments. I would agree with all your remarks.

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  8. At last I have read your report! I've got very behind in keeping up with blogs... An excellent report of our second battle. Your revised tactics made this a much tougher fight for the confederates. We changed our overall strategy in the hope of getting you off guard for the 2nd game, but in the end, as you said, we just ran out of steam.

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  9. Nice supplement to Jonathan's write up, sounds like a good review of the first game resulted in good planning for the second, I think it's a tough one for the Union full stop so even more impressive that you got the win!
    Best Iain

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    1. Thank you. We learnt alot from that first game.

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  10. Impressive long-distance gaming!

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