Having painted a French squadron for the Anglo-Dutch wars it doesn't look like the Rejects are getting anywhere close to playing with these toys...
So, I decided to ignore the rules we'd planned to use (Mad for War by Barry Hilton) and quickly scribbled an easy fast play set to try out with the Rejects remotely during our usual online paint and chat evening.
The rules avoid a lot of detail for simplicity of play via Zoom. I expected them to be rubbish and openly shared with the players, Dan and Steve, that they were guinea pigs for the night. I sent them a copy of the rules as they currently stood... untidy and barely legible.
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The rules as originally written. The work of c.20 to 30 minutes... and it shows! Once they have been tested and refined I may type them and share them. |
Each player started by taking command of one ship apiece, both classed as 2nd Rate ships of the line.
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Their starting positions. |
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They were quickly at each other. However Steve, commanding Le Saint Philippe, got into a position at close range and able to deliver raking fire. It was devastating. |
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Dan, captaining La Therese, desperately tried to keep distance to try and make some repairs. |
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However, Le Saint Philippe was never far away and continued to harass Captain Dan. |
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Until eventually, Steve manoeuvred onto the rear of La Therese (!) and delivered the coup de grace with another raking shot. |
That was the game over in just under an hour with poor Dan never able to recover from the first raking broadside. We had a little chat about the rules and set about a second game.
After Thoughts
The aim of the rules was to abstract a lot and keep things really simple. Each rate of ship starts with a number of dice with which everything has to be done. So the principle is that commanders have to make decisions about their priorities for the turn. With hits, these dice are reduced. The reducing dice makes the decision making both challenging and critical. Pleasingly, this seemed to be how things played out.
With the players' help, some, but not many, rules were tweaked. The general opinion being that the rules played very well and were "fast and fun" (Dan's words). This was exactly what I was aiming for. We all agreed that the next test would be try them out with multiple ships per side.
My other aim for the evening was to test the remote gaming set up. With no dedicated space anymore, I have to use the dining room table. My concern was principally lighting the gaming area. Happily, Dan and Steve said that my arrangement (two cameras and a special lamp borrowed from my son) worked well. Whilst I won't be able to keep games set up over a number of evenings, it does look like single evening games are a possibility again.
It was a fun evening with turns that whizzed by. Thanks to my guinea pigs Dan and Steve and their feedback. I'm looking forward to the next encounter.
I wondered what became of your group Anglo-Dutch Wars project. Good to see it out on table in what appears a successful maiden voyage. Remote gaming in a small space worked too! Well done!
ReplyDeleteThanks Jonathan. The ships were just sitting in a box. They had to be either be played with by me or given to someone who would.
DeleteThe remote game and space worked ok. So, bodes well for the future.
Looks like fun, Rich?
ReplyDeleteIt was Ray. Hopefully you'll get to try the game soon.
DeleteSounds like your 30 minutes of rule writing was time well spent, Richard! The lighting seemed fine, based on your pictures of the game.
ReplyDeleteIt was Keith. Just goes to show that I should spend my time better. Thanks for positive feedback on the lighting.
DeleteAgree, sounds awesome!
ReplyDeleteThank you Michal.
DeleteThirty minutes to put together a set of rules is very impressive Richard. Sounds like it is time to commit them to a Word document based upon the positive feedback.
ReplyDeleteThanks Lawrence. I think 30 minutes for such simple mechanisms is easily within anyone's reach. Certainly now onto Word to put them in order.
DeleteSplendid models there Richard and good to see them getting in their maiden voyages:)!
ReplyDeleteThank Steve. I have confess that it was annoying me that they were just sitting in a box.
DeleteI like my Age of Sail games simple, too. Nice way to do a game on the side while painting...!
ReplyDeleteThanks Mike. In the end I'm sure that any of us got any painting done.
DeleteLooks like a fun game
ReplyDeleteIt was Neil, thank you.
DeleteGreat looking naval game which sounds like it went well. I like using a hex mat for naval games too.
ReplyDeleteThanks Dean. For games with ships and planes, hexes just take so much hassle out of proceedings - no measuring or angles to debate over.
DeleteSounds like success on all fronts!
ReplyDeleteYour ships look absolutely superb Richard. I am not keen on the look of the towed dice 'boats' (for what it is worth, i.e. nothing), but expect that it was in part for information for the remote players.
Best wishes, James
Thanks James. The dice was necessary for the remote players and not necessary. If done off table, record keeping is simply tracking one number per ship.
DeleteGreat looking naval game and ships, Richard.
ReplyDeleteThanks again Dean.
Delete