The battle is loosely based on the Scenario 12, An Unfortunate Oversight, from One Hour Wargames. The main change is that I've deployed the Imperialists already crossing the river.
Following the incredibly interesting comments to Jonathan's post, Palouse Wargaming Journal: The Blogging Effect on Battle Reports - do visit and read, I highly recommend it - I will resist my usual pattern of interrupting the narrative flow with explanations about the rules and their application at points during game... here goes.
The Armies
The French:
The French:
Commander in Chief - Duke Renard the Fox (Ray)
Vanguard led by Robert du Fleuve
2 units of gendarmes
Main Battle led by Johann von Berg
1 landsknecht with attached crossbow
2 units of crossbow
Rearward led by Giacomo Fiat
2 units of Swiss pike
2 units of crossbow
1 artillery
The Imperialists:
Commander in Chief - Duke Albrecht von Spiegelei (Surjit)
Vanguard led by Karl von Beysen
2 units of mounted men at arms
Main Battle led by Fabrizio Via
2 units of landsknecht
2 units of arquebusiers
Rearward led by Antonio de Algarve
1 landsknecht with attached sword and arquebusier (a colunela)
2 units of arquebusiers
1 artillery (already deployed)
Position and direction of travel of the two armies. |
The Background
Duke Renard is aware of an approaching Imperialist army led by his great rival Albrecht von Spiegelei. Renard is determined to control the crossing of the river Tiramasu and marches to secure the bridge. However, he has been sloppy in reconnoitring the river and is unaware of a ford. Albrecht, however, is more efficient with his scouting.
With an autumn fog covering the river valley both armies make for their crossings of the Tiramasu, blissfully ignorant of each until the sun starts to burn off the morning mist.
Albrecht quickly deploys his gun to cover his army as they ford the river. Renard finds himself having to untangle his troops from around the village. Both Albrecht and Renard are alarmed to find themselves marching with their flanks to the enemy. Equally, both know that to control the river crossing they have to either destroy their opponent or control the heights that overlook the valley.
Meanwhile, Renard is shaking his head in disbelief as his Battle commanders act in a hesitant and sluggish manner, doing nothing more than turning on the spot. |
With Robert du Fleuve quickly positioning his gendarmes, Albecht his brimming with confidence as he watches the shuffling French forces struggle to manoeuvre. |
With the battle lines now established, Renard was growing with confidence as he observed his numerical superiority. |
Whilst the French line looks daunting... |
... the Imperialists have plenty of hard hitting troops. |
The End
At this point we had to call time.
To determine the victor, we referred to the army points. The French won 10 - 2.
The army points dice - 2 points left to Albrecht (RIP) and 10 to Renard the Fox. |
A crushing defeat as the dead pile below reveals.
The dead pile, to which we should add Duke Albrecht von Spiegelei, Antonio de Algarve, and the French Robert du Fleuve. |
Afterthoughts
After a faltering start, this ended as a fine victory for Renard (Ray) and the French. Albrecht (Surjit) started well but his commanders became more errant as the game went on. Of course, Albrecht wasn't around either!
This was a lot of fun! I was very pleased with the rules and the type of game they provided. It's not often that umpiring a game is free from stress but this was and it was damned good fun!
The players picked up on the system quickly enough and seemed to appreciate that it felt right and enjoyed the occasion.
All in all, a thoroughly good morning of remote gaming.
Looks like a fun game though a brutal outcome for the Imperialists
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