In a continuing series of mid 18th century clashes played remotely with the Rejects, this instalment took us to the struggle for control in the Indian sub-continent and a fictional encounter between the two aspiring European powers.
The players were sent the following blurb and map.
"Whilst the British and French battle over control of the New World and compete on continental Europe, the forces driving British and French interests in the sub-continent are contesting for control and influence. You are all converging near the hills around Zom Kehl. The fight for the destiny of central India is about to be fought.
"Victory goes to the side that can force the other to retire."
The Armies
The British - led by Steve and Jon
1st Infantry Brigade - 2 units of Rajput and 2 units of Levies.
2nd Infantry Brigade - 1 European Foot, 1 Sepoy, 1 Levy and 1 artillery.
3rd Infantry Brigade - 1 European Foot, 1 Sepoy, 1 Rajput and 1 artillery.
1st Cavalry Brigade - 1 European L.Cavalry and 1 Rajput heavy cavalry
Independent Skirmish Units - Mahratta Skirmish Cavalry
The French - led by Ray and Dan
1st Infantry Brigade - 1 European Ft, 1 Sikh Levy, 2 Mysore Infantry and 1 artillery.
2nd Infantry Brigade - 2 Sikh Levies, 2 Sepoys and 1 artillery.
1st Cavalry Brigade - 2 units of European Hussars.
2nd Cavalry Brigade - 1 Mysore L.Cavalry.
Independent Skirmish Units - 1 unit of native infantry levies and 2 units of Mogul cavalry.
With a lot of irregular and low quality troops, plus cavalry who can shot from the saddle, this was shaping up to be an intriguing encounter.
Deployment
The armies were constructed by Ray and Steve from army lists I supplied. They were also responsible for their deployment on the map, which was as follows:
The Battle
| The French quickly pushed their native levies through the woods to harass the British Sepoys. But having attracted their attention, the Sepoy and Rajpat units turned their ire on them. |
| A swift charge and overwhelming numbers proved to be just enough to dislodge the French levies and send them running. |
| With commanders attached and committed, the French charged with Hussars and Mysore light cavalry against the heavier British Rajput cavalry. |
| In this unequal contest, numbers overwhelmed weight. With heavy losses the Rajputs were thrown backwards. |
| The French were quick to exploit the situation to crash into the British Hussars.... |
| The situation across the battlefield. |
| Seeing the imminent danger the British Hussars swung round. However, the French caught them with their charge. Now you see them... |
| ... now you don't! |
| ... and annihilated the fleeing French. |
| With honours seemingly even, both armies were beginning to show signs of wavering. |
Afterthoughts
An interesting encounter with both sides rather unsure about how best to play their armies. They would probably know for next time... perhaps!
With so many low grade irregular troops on both sides prone to morale checks with every hit, the battle could well be influenced by the side whose morale held better. In this case, it was the French who saw more of their troops retiring from enemy shooting. With equal numbers of units destroyed in melee, this was critical. Plus, the French cavalry commander was never able to regain command of his Mysore cavalry - which ran off in search of baggage. These all weakened the French army morale faster and further than the British, who themselves were down to 1 on the clock!
A close and tightly fought battle.

The great thing about this approach is you can play just about any period and army you like. This is one where I would love to have a go, but could never see myself building up painted armies to do it.
ReplyDeleteI would never have collected these armies. The blocks just open up the conflict at minimal cost and time. Plus, they pack away into a very small box.
DeleteRichard, you presented another good fight. Very close result at the end. I did not really know what I commanded so flew a bit blindly. The British Left was meant to undertake a delaying action until the stronger Right could come up. I got my cavalry on the British Left a little too close to the French cavalry and paid dearly for that oversight putting myself in a pickle. Thankfully, Steve carried the day with his cutting up the enemy to his front. That was a glorious attack to see. Great fun! Yes, I reckon we are beginning to see how the rules work with initiative being so very important to choose wisely and timely.
ReplyDeleteThank you.
You are too kind, Jonathan. It is the case that intelligent use of the initiative is critical in these rules. Steve's attack and his dice were unstoppable.
DeleteA very interesting read, really enjoyed it, this is one I could really see myself building armies for, a very exotic setting!
ReplyDeleteIt makes me happy to know that you enjoyed the report, Donnie. I'll look out for these armies on your blog.
DeleteVery interesting battle. Sounds like a World War scenario.
ReplyDeleteThank you, Dean. Effectively, the Seven Years War was a conflict that raged on three continents... so, yes, a world war.
DeleteVery nice looking game Richard!
ReplyDeleteI always appreciate your comments, Michal.
DeleteGreat report Rich, I do like these rules, not too keen on Steve's bloody dice rolling skills though!!!
ReplyDeleteI thought Steve's dice skills were commendable...
DeleteCheers, Ray. Whether you like his dice or not, we can agree that Steve's dice is sometimes impossible to play against.
DeleteAll I can say is Deus Vult.
DeleteI'll give you God wills it!!! What you need is a Calcitrare in nucis!
Delete@Jon, next game you can play against Steve and his god like dice..lol!!
DeleteLOL... calm down boys.
DeleteLol!!
DeletePrimum me capere deberes.
DeleteA lovely game and scenario there Richard:). When we played some fictional games set in India around the same period, it's always a challenge trying to maintain the real coalition of forces on either side (especially for the French it seems), as often all they want to do is raid, settle old scores etc. Very colourful and lots of nice new challenges too.
ReplyDeleteThank you, Steve.
DeleteInteresting period and the game seems to have played like the battles themselves, slightly disjointed due to the variable quality of the troops available, I quite like your blocks, turning it into a moving map!
ReplyDeleteBest Iain
Thanks, Iain. Without the blocks I'd never have put on this game.
Delete