Following on from the Battle of Les Aveugles (
see previous post) the Rejects played a follow up remote Austrian War of Succession game. In the previous battle the Austrians retired and the French have been pursuing the Austrians. Little do the French know that the Austrian commanders (Ray and David) were able to rendezvous with a reserve infantry brigade. The imperial forces have now moved to find, what they hope, is favourable ground to manoeuvre onto and teach the French a lesson.
This is the context of this remote game. Which has at its heart the desire to try out the blinds and cameras on a bigger table.
I had to use a different and below par camera. So apologies for the blurred images.
The Players
French: Lee, Surjit and Steve
Austrian: David and Ray
The Armies
These are the same as in the Battle of Les Aveugles except casualties are carried over (allowing for stragglers and wounded to rejoin the fray). Plus, the Austrians have an extra infantry brigade.
See lists below:
Austrian
Brigade A
|
Cavalry dummy
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Brigade B
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Cavalry dummy
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Brigade C
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2 dragoon regiments
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Brigade D
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Cavalry dummy
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Brigade E
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3 infantry units and one artillery
battery
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Brigade F
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3 infantry units, 1 grenadier unit
and one artillery battery
|
Brigade G
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Infantry dummy
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Brigade H
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3 infantry units and one artillery
battery (2 units with 1 casualty each)
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Brigade I
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1 heavy cavalry unit (one was
captured at the Battle of Les Aveugles)
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French
Brigade A
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Infantry dummy
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Brigade B
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4 infantry units and one artillery
battery
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Brigade C
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2 dragoon regiments (each with 1
casualty from the Battle of Les Aveugles)
|
Brigade D
|
4 infantry units (including 1
grenadier unit) and one artillery battery
|
Brigade E
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Cavalry Dummy
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Brigade F
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Infantry Dummy
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Brigade G
|
Cavalry dummy
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Brigade H
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Infantry dummy
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Brigade I
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2 heavy cavalry units (each with 1
casualty from the Battle of Les Aveugles)
|
Victory Conditions
These will be based on Koenig Krieg victory conditions of a test based on the number of brigades at 50% or less. Or when a side chooses to retire. Whichever comes first.
Initial Deployment
Both sides sent their deployment to me prior to the evening. The following photo shows how the blinds were set up on the table.
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The French are deployed to the left, the Austrians to the right. |
The Austrians quickly moved infantry blinds onto the hill. Both sides had learned the lessons about using the initiative and moving the blinds. However the Austrians were enjoying exerting their influence over events.
Both sides were moving cavalry blinds on the flanks. Whilst their infantry advanced in the centre.
By the end of turn two, French dragoons were crossing the river in an outflanking move. The Austrian cavalry blinds were blanks. How exposed was this going to leave the Austrians in the centre?
On the far flank, the French heavy cavalry brigade found themselves facing two Austrian brigades. Plus, the French cavalry now found itself in danger of being outflanked. These brigades were now pinned in position while the rest of the armies continued their manoeuvring.
As the French pushed forward in the centre and on the near flank, they became alive to the uncomfortable revelation that the Austrians had more infantry. The Austrians were, as you can imagine, delighted by the French surprise.
By the end of the manoeuvre phase of the game, the forces were aligned as shown below.
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The opposing infantry preparing to deploy into their battle lines. |
As the two forces sought to take advantage of the initiative, the Austrian infantry established a considerable and solid line on the hill.
However, the battle was effectively determined by events on the far flank.
Rather than choosing to escape the possibility of being outflanked by the Austrian cavalry, the French cavalry commander instead launched them forward.
This surprised and delighted the Austrians, who at the first instance sent their cavalry into position to charge.
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Two French heavy cavalry units in the centre. The right one now facing Austrian dragoons to the front and with Austrian cuirassiers to their rear. |
As the charge phase was played out, the Austrians found themselves in control of the initiative and charged first the French rear and then its front.
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Not looking good for the French! |
Inevitably, the French unit was destroyed.
The Austrian cavalry commander now choose to exploit the situation and charged the remaining French horse. However, in doing so the Austrian cuirassiers were now out of control.
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Out of control Austrians steam into the unsuspecting French. Ouch! |
Another Austrian victory. The French have lost an entire cavalry brigade. However, there is now a big question mark about whether the Austrians can regain control of their cuirassiers.
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A field now devoid of French cavalry. |
At this point the French decide that, with a flank now turned, discretion is the better part of valour and choose to retire. This decision was based on the idea that if this was a game set within a campaign they would not want to risk more of their army.
So as the battle drew to a conclusion the lines were as shown below.
The after game discussion was interesting. Everyone agreed that they enjoyed the use of blinds. In particular, they liked having the wider table with the open spaces on the flanks. All players found that the rules worked well and that they were learning a lot about how to play the armies well with repeated exposure.
One thing that was asked was to include some light troops in another game to see how that plays out. I will start preparing for that.
One clarification we made for the rules was that blinds cannot move closer than 6 inches and in line of sight, unless line of sight is closer. Pinned brigades were kept at the 6 inch distance until the end of the manoeuvre phase. Everyone agreed that this worked well.
The French collapse was an error of judgement. The cavalry commander should have withdrawn his cavalry to safety in order to maintain the security of the infantry's flanks. However, he gambled... and lost.
It may seem odd that the battle was determined in one turn of play after the manoeuvre phase. However, moving the blinds actually turned into a really good game of cat and mouse (or bluff and counter-bluff) deployment. This was entertaining and satisfying in itself. Well... at least I found it so!
Excellent stuff Richard. The pre-game blinds manouevering is almost a game within a game, where should one side be comprehensively out manouevred, they might decide that discretion is the better part of valour and withdraw from the field of battle and wait to fight another day. Great to see that everyone is enjoying the rules and that things are working out pretty much as planned.
ReplyDeleteThanks Steve. Yes. It really is a game within a game. It is just as well that the manoeuvre phase has turned out to be so enjoyable, otherwise I might be a little fed up to have set the table and not get a game of greater length out of it.
DeleteThe photos look good to me, Richard! I have wondered how 6mm armies would present themselves during a remote battle. How are the fellas liking the remote games comapred to your F2F games? Are they an acceptable substitute? There are things that can be tackled in a remote game that may be difficult when everyone is in the same room. Having blinds is one possibility.
ReplyDeleteThanks Jonathan. Hopefully they will make their own comments in response to your question. However, their feedback to me is very positive. We now get more games in. Typically F2F games are once a month, but now we have greater scope. Plus, remote gaming is opening up the opportunity to engage in campaigns that with F2F we found more difficult. In short we enjoy both. Personally, it means that I get to put on more games. Thus providing an incentive.
DeleteThe game certainly went the way of the Austrians.
ReplyDeleteThanks. The Austrians relished their moment of revenge.
DeleteI really like that maneuver phase and the space you have provided on the table Richard. I have been involved in a few Napoleonic games where we have overloaded things to such and extent that there really wasn't much option except to just roll forward from the starting positions and slug things out.
ReplyDeleteThanks Lawrence. I've played some of those games myself. It made me appreciate space, deployment and manoeuvre as aspects of (tabletop) generalship and decision making.
DeleteThis kind of pre deployment manoeuvre phase is great and similar to the start if a Chain of Command game, which I always enjoyed about that game. Using blinds is also good....Julian and did it yesterday in our RCW game! Finally, the fact that the game is part of a campaign, means more realistic decisions have to be taken in respect of preserving the effectiveness of the army for next week, and the week after that! Another discussion Julian and I had yesterday, in reference to the one and only campaign I have ever been involved with, FIW using the Habitants and Highlanders rules and campaign system.
ReplyDeleteThanks Keith. You are absolutely right on all points, especially about linking campaigns with an aspect of generalship that we seldom worry about in one off tabletop encounters.
DeleteWell I really enjoyed the game, but then again I was on the Austrian side.
ReplyDeleteThe blinds worked perfectly for us and we actually finished where I wanted us to, luckily for us, Surj took a chance, which failed miserably. Surj didn't learn from my mistakes in the last game.
Thanks. It was odd that!
Delete"French collapse was an error of judgement" to say the least! Great write up Richard. Looking forward to the next test game with skirmish troops.
ReplyDeleteSo am I
Delete