Sunday, July 13, 2025

Postie and Ray Destroy Probability - A WW2 Rapid Fire Reloaded Battle Report

Strangely enough the Rejects do not play World War Two games very often.  So, it was a treat to have something different:  different period; different umpire, Dan; different location, at Dan's home.

Dan put on a good looking and very enjoyable game.  However, it will be defined by Postie and Ray (especially Ray), first defying then rejecting entirely the laws of probability.

The rules were Rapid Fire Reloaded.  The scenario from "The Canadians in Normandy" book.  The models and terrain were from Dan's 15mm collection.


The scenario map

The scenario

Steve and I took command of the German defenders, who started hidden and able to give ambush fire.
The Canadian attackers were led by Postie and Ray,

The Game

The Canadians were tasked with capturing the village held by the Germans.

The Canadians arrive.

They quickly started moving their infantry and armoured support.

Flying forward to do a recce to find the defenders, a company with PIATs debussed from a universal carrier.

What they uncovered was two 75mm PAK 40s and a 105mm gun.  These quickly dispatched the recce team to another place!

The German anti-tank guns swiftly turned their attention on the advancing Shermans and destroyed one with alarming ease.

The Canadian line advances.  So far, they have managed to fail rolls to lay down significant smoke.  Nor have they been able to hit anything.  Though, to be fair, it's all long range at the moment.

With the Canadians attacking towards the German right, the defenders decide to limber up and relocate some artillery to counter.

With the attackers now advancing through the wheat fields, it is looking fairly promising for the Canadians.  If only they could hit and destroy the enemy units.  It seems that the Dice Gods have turned their backs on Postie and Ray.

With the same Pak 40 that took out the first Sherman, a second Sherman is hit and brews up.
This will be the gun that defies and destroys probability.  I cannot tell you how many dice they rolled to try to destroy this piece.  In one turn I believe that every Canadian asset that could shoot at it, did.  And missed.  The Dice Gods had not deserted Ray and Postie... They had died!

Moments later, the third Sherman is targeted, hit and destroyed by the relocated 105mm gun.

Postie and Ray are smiling but the grins seem a little fixed and the teeth clenched... how I laughed!

To make matters worse a die was rolled to see if the burning wrecks caused the wheat field to catch light.  Guess what!  Dan rolled a one, the field caught fire and the Canadian infantry had to move quickly out into the open.

With no armoured support and infantry being gunned down from well positioned defenders in the village, the attackers decided that their objective was now unobtainable.

So, a German victory.

This is the first time that I have played Rapid Fire.  It was a bit of a learning curve to begin with.  However, by the afternoon session of the game, the mechanisms were clicking.  This was an enjoyable and fast game.  It could have been a very different experience and result if Postie and Ray could have landed some hits, but if there was a dice roll to mess up, they messed it up.  In the end, the Canadians had lost 8 infantry stands, 1 PIAT team, 1 carrier and 3 Shermans.  The Germans lost one of their PAK 40s.

Well done to Dan for umpiring and hosting.  It was a fun day.  I look forward to Dan putting on more Rapid Fire games.


26 comments:

  1. A great looking layout. If the dice gods desert you, not much you can do

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  2. I thought the narrative was going to be the reverse and that Postie and Ray continually rolled sixes. The lack of effective smoke seemed to cruel their chances from the outset.

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    1. Some smoke would have helped them... if they could they hit anything!

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  3. I think Ray may have already posted a report on this game but seemed like a real drubbing for the Allies, Richard....mind you, they had a few experiences like this in Normandy, so not completely unhistorical?

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    1. No, Ray hasn't posted yet. The actual result of this battle was that the Canadians lost a lot of infantry, but with their armoured support captured the village once darkness fell.

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  4. First, congratulations to Dan for setting out an outstanding looking game presentation. Second, well done to Steve and yourself, Richard, for walking away victors in this game. Richard, you appear to have climbed the learning curve quickly and came out victorious. When the Dice Gods abandon you, you can be in BIG TROUBLE!

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    1. Dan did an excellent job in both organising, dressing the table and umpiring.

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  5. Great AAR- I think that Rapid Fire are the best set of WW2 rules IMHO. I've being playing them since they first came out- 20 odd years ago. Table looks fabulous!!

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    1. My first time with them and I enjoyed them.

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  6. A drubbing to end all drubbing's!!! A bloody good game though! More please Dan!

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  7. Good looking game and a great result for you!
    Best Iain

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    1. Dan set out a great looking table. Always nice to have the bonus of a win.

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  8. Not a set of rules for me, but the scenario books are very useful and easily convert to BKCII. A fine game for sure, but who knew the Dice Gods were German;)!?

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    1. The Dice Gods speak German... excellent thought! I've never played BKCII. But I've heard that it lineage is from Warmaster. Is that true?

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    2. It'a true. Pete Jones, the original auther, used the Warmaster C&C mechanism with Rick Priestley's kind permission, possibly using other game mechanics too. So for me as a largely solo player, it is easy to move from Black Powder II, to BKCII, allowing to focus on the game, rather than the rulebook!

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    3. Thanks for prompt response Steve.

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  9. What a great game - that table looked really good, it captured the style of the map really well. Following my recent Mortimers Cross experience, I can sympathise with Ray and Postie!

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    1. Dan did a great job in bringing the scenario to the table. Don't feel too sorry for Ray and Postie. They don't often suffer such bad luck.

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  10. Very enjoyable table and read thanks (enjoyed Ray’s blog as well). In a future replay, looking at the orchard notes at the bottom of page 17, is it infantry only that can fire from an orchard?

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    1. Thank you Norm. The point about firing was referred to the umpire and he allowed it. Would he allow it in future? I'll have to wait to find out. Seeing as it was his first time umpiring a game, I'm inclined to forgive some errors. The gun firing from there didn't really decide who won. It was Ray's inability to hit anything. They must have throw dozens of dice and rained down firepower on it. It really should not have survived to do any damage.

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  11. Great looking game, Richard! This is WW2 ruleset I've yet to try out, but it sounds interesting.

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    1. It makes for a good game. Though it might depend on what you want from a World War Two game.

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