This pre-Christmas gathering saw seven Rejects muster in Postie's shed for a "what if" 28mm French French Revolutionary War encounter.
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| French carabiniers stand prepared. |
Background to the Battle of Brückenau, 5th September 1796
36 hours after the defeat of the French Army of the Sambre et Meuse at the Battle of Wurzburg, the pursuing Austrians have caught up with the rearguard close to a river closing at Brückenau. General Jourdan has given orders to his retreating troops to not just delay the Austrians, but to give them a bloody nose to deter any further pursuit.
The Austrians are in high spirits. Meanwhile, the French have been retreating for weeks leading to a fall in morale and a crisis of confidence in their generals. A victory here would go a long way to restore sunken spirits.
The aim for both Jourdan and Archduke Charles, the Austrian commander, is to severely damage their opponent.
Archduke Charles controls the initiative.
Rules: My own written rules
Umpire: Me
Figures: Mostly Elite Miniatures, Foundry, some Eureka.
The Armies
Austrian
Army (Surjit, Steve and Stuart)
Commander in
Chief: Archduke Charles
Hohenlohe’s
Brigade (Stuart)
4 infantry regiments (2xline; 2xveteran)
1 light gun
Hadik’s
Brigade (Steve)
4 infantry regiments (2xline; 2xveteran)
1 light gun
Georger’s
Brigade (Surjit)
4 infantry regiments (2xline; 2xveteran)
1 medium gun
Schottendor’s
Brigade (Steve assumed control)
3 infantry regiments (2xline; 1xveteran)
1 Grenzer Sharpshooters (veteran)
1 medium gun
Not
deployed and never arrived
Spiegelberg’s
Brigade
2 units of Hussars (2xveteran)
Rosenberg’s Brigade
2 units of Dragoons (2xveteran)
French
Army of the Sambre et Meuse (Ray, Dan and Colin)
Commander in Chief:
General Jourdan
Legrand’s Brigade (Ray)
4 infantry regiments (4xline)
1 grenadier unit
1 light gun
Simond’s
Brigade (Colin)
4 infantry regiments (3xline; 1xveteran)
1 carabiniers skirmish (1xveteran)
1 medium gun
Olivier’s
Brigade (Dan)
4 infantry regiments (3xline; 1xveteran)
1 carabiniers skirmish (1xveteran)
Not deployed and never arrived
Klein’s Brigade
2 units of Chasseurs (2xline)
Ney’s
Brigade
2 units of Dragoons (2xline)
Palmerolle’s
Brigade
2 units of Dragoons (2xline)
The game started with a number of blinds and dummies on the table for manoeuvring to determine deployment.
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| The empty battlefield |
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| The starting positions for the blinds. Each side had a blind for each brigade plus four "dummy" blinds. |
Each side had to move blinds, but also had the option to move an enemy blind in an attempt to thwart any plans for deployment.
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| Georger decided that discretion was the better part of valour and took up a defensive posture. |
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| Having seized the initiative, Legrand launched his grenadiers up the hill. His skirmishers screened the following columns from Hadik's artillery. |
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| As Hadik sought to defend the hill, the Austrian right was swinging round onto the flank. |
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| The view of the retreating French from Hadik's position on the hill. |
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| After such a stunning and surprising success and seeing that the French centre was hurtling towards collapse, the order was given for a general advance towards the French left. |
The French rear guard decided that this was not going to be the day to turn back the Austrians and made good their withdrawal. An Austrian victory.
This was always going to be a tough battle for the French. The Austrians held the advantages of initiative and more quality units. However, the French enjoyed better tactical flexibility and better quality artillery.













Wow! That was a short and sharp action! One failed attack against the Austrian Center and the entire French resolve collapsed. Especially enjoyed seeing your Elite figures out on table in the close-ups. They have such a distinctive sculpting style.
ReplyDeleteIf the Austrians had played the pre-battle section better the lines would have started closer and there would have been more action. There is an argument that the French nerve collapsed when their centre was forced back. The sides were almost equal in number. However, other factors played into account which made the quick finish welcome.
DeleteI love Elite figures. There have such animation. Anatomically not the prettiest, but en masse they make units come to life.
Elite figures always seem to be looking up and saying to me, “yes, Master, here I am to serve.”
DeleteLOL. They are extremely nice to paint. I think that I may be talking myself into small order!!
DeleteWow a short sharp action. Stunning looking armies
ReplyDeleteThanks, Neil.
DeleteHuzzah! for an Austrian win, even if the Dice Gods more than played their part in the result! Scenario design is a tricky one for sure, which is one reason I've stuck to a few core rulesets for many a year now, as I find this helps me with coming up with or adapting other scenarios to suit. It doesn't always work out if the dice rolls are way off, but generally it helps. Playing solo makes a big difference of course!
ReplyDeleteThe rules are tried and tested, and worked fine. You can have the best rules in the world, but if the scenario stinks the game is in trouble. In this case, players and extreme dice played a large determining factor.
DeleteWhen I read about command 'friction' in AARs I always think to myself that this is one of the best reasons to have several players on each side and introduces and extra layer which is difficult to incorporate purely in the rules themselves.
ReplyDeleteHowever, when I think back to the games I have been involved in where this has actually happened my overwhelming memories are a sense of frustration and missed opportunities. It didn't seem to overly affect the Austrians here though.
The friction was almost from the start. The French enjoyed it. Though some might probably have hoped for a different experience despite victory.
DeleteWhat an enjoyable game! Thank you.
ReplyDeleteGreat battle and congrats to Austrians!
ReplyDelete