Continuing the 18th century theme of recent remote games, Surjit and I got together to fight a fictional encounter between a Russian army and an Ottoman Turkish force at a field of battle called On Alti.
Now, my ownership of 18th century armies is limited to an Austrian and a French collection. I have have no intention of buying or painting any other armies for this period, and certainly not for playing via Zoom. So, for the sake of flexibility, I painted up MDF bases into red and blue armies... and BOOM! I now have whatever horse and musket army I want.
I know that this particular development may be offensive to some. For me, this is a logical step in remote gaming for these reasons:
1. The players are not really going to enjoy the aesthetics of the painted figures via Zoom.
2. Experience has shown that even with figures, remote players often need regular updates on which unit is which.
3. The important scale in wargaming is the base, not the figure.
4. All wargames bases of figures are essentially very aesthetically pleasing counters. So, why worry about the figure when that aesthetic cannot be enjoyed.
Anyway, enough justification, onto the game.
The rules used are my hex adapted version of Koenig Krieg.
The armies were constructed from my adaptations of army lists from the Age of Reason (1st Ed.).
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| The Red army are the Russians, the Turks are blue. |
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| The Russian infantry brushed aside the Turkish skirmishers, but were yet to make their artillery advantage tell. Meanwhile, a big cavalry showdown was developing on the left. |
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| The outcome was suitably bloody. The lighter Russian horse were unable to withstand the armoured lances. Hussars and Cuirassiers were thrown back in disarray and a unit of Dragoons was destroyed. |
The Russian flank was now open and the infantry cruelly exposed.
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| A view of the battlefield looking towards the exposed Russian flank. |
At this point, we had to call time on the game.
There were a lot of artillery exchanges in the centre with casualties being taken by the Turks. However, the dice rolled kindly and kept the Ottoman irregulars in place long enough for their heavy cavalry to do their job.
The Russians couldn't quite get all of their artillery into the fight and never quite made their foot advantage tell.
The use of the red and blue blocks worked a treat. There was no confusion about what each unit was. In fact, Surjit was able to follow his units clearly as cavalry and infantry were easier to identify than my 6mm troops.









Not a heretic in my book! I think your blocks look neat.
ReplyDeleteThank you, Jonathan.
DeleteI like the idea very much, great for using if you are testing rules or if you don;t have the armies or will ever have them, I have seen a similar thing on David Crooks blog "A Wargaming Odyssey" and thought about emulating his armies but never did but now seeing your post it has put the idea back in my head!! A very interesting post, great read.
ReplyDeleteThank you for your kind and encouraging words, Donnie. I'll have to go and take a look.
DeleteA stunning victory by the Turks, so nicely played Richard. I am pretty sure Steve J has these types of block armies for testing rules etc - I see their utility and can even accept your logic when they are used for remote games, but I really do prefer figures. Using hexes and counters is dangerously close to just playing a large scale boardgame!
ReplyDeleteI do indeed Keith!
DeleteThanks, Keith. Everything seemed to go the Turks' way. I only intend to use them for remote games. We all already use counters in wargames... we just call them figures and bases.
DeleteYour painted bases look very good, and seem quite practical as you are able to pop a dice on them to track hits. From a remote game view point there are many advantages.
ReplyDeleteThank you, Peter. I like those advantages... especially where I don't have those armies.
DeleteLooks really great!
ReplyDeleteToo kind, Michal.
DeleteGreat visuals, complements the hex grid nicely.
ReplyDeleteThanks, Norm. It's a diffetent aesthetic. Even for the villages I used Monopoly houses instead of cast and painted ones.
DeleteI must say I really like the look that simple red and blue blocks give to a game in a very kreigspiel kind of way. I also find it easier to focus on the action due to the abstract nature of the action. No longer wondering if your favourite or newly painted unit will perform well etc.
ReplyDeleteMy wooden blocks are 1" high, but I keep meaning to paint up some 1" square mdf bases in the same way you have done, to give me more flexibility when testing out rules etc. Maybe something to try and fit in over Xmas?
I thought about following your example with the wooden blocks. However, MDF seemed cheaper and stores in a smaller space... which has reached critical levels here!
DeleteLet's just say it. Looks fine. Read great, what's not to love? And here i am with 100 blank hexes fresh on the mail.
ReplyDeleteThank you for that encouraging comment. Sounds like you've options ahead of you.
DeleteThe way you have done these looks great Richard. As you say, it reminds me of playing a large boardgame and it is amazing how after a few turns counters have morphed into 3D combat units and gained a life of their own.
ReplyDeleteThanks, Lawrence. It is true how quickly there is a suspension of belief.
DeleteNothing wrong with using blocks, reminded me of my first forays into wargaming and using painted card units
ReplyDeleteThanks, Neil. They are versatile.
DeleteMy first reaction was..."?"...but the blocks actually look really good- the AAR with the arrows- reminds me of those documentaries where they show troop movements- Great BATREP- I really enjoyed it!
ReplyDeleteThanks, John. Really glad that you enjoyed the report.
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