Steve and I went up against each other in a fictional remote game, via Zoom, using Koenig Krieg rules adapted for hexes.
Not having the figures for the Prussian army, I used my coloured blocks (see also The Battle of On Alti). Steve commanded the blue Prussian army. I took charge of the red Austrian army. Both armies were compiled from my adaptation of the army lists from the Age of Reason ruleset.
It was a time limited encounter. We had a maximum of two and a half hours to play. So, the battlefield was left open and flat.
The Deployment
Prussians (Steve)
5 line
1 grenadiers
1 mercenary/freikorps
1 jagers
2 dragoons
1 hussar
1 cuirassier
2 medium and 1 heavy artillery
Austrians (Me)
3 line
2 Croats
1 grenadier
1 Hungarian fusilier
2 cuirassiers
1 dragoon
1 hussar
2 medium and 1 heavy artillery
The Battle
My battle plan was to get my superior heavy cavalry, on the left, to throw back the Prussian horse then turn the Prussian infantry flank. Whilst on the right flank, I aimed to hold and reduce the cavalry threat there. I was hoping that this would be done before the better Prussian infantry could draw too close to mine.
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Both sides advanced with all cavalry quickly cantering into close proximity. Austrian Croats swarmed forward. After pushing the Prussian Jagers back they began to harrass the infantry line. |
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Both centres continued to make a cautious approach towards each other. Both sides testing the range of their artillery and inducing some nervous tension. Croats and Jagers continued competing against each other. On the left, the Prussians decided to trade space for time by withdrawing their cavalry slightly. Meanwhile, on the right, both cavalry commanders were clearly overcome by martial excitement and charged. |
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| Honours seemed even in the cavalry clash as Prussian dragoons and Austrian hussars were thrown back. However, the Prussian hussars seized the initiative to thunder into the Austrian flank... |
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| ... with devastating consequences for the imperial horsemen! |
So far, things were not going to plan! But at least a regiment of Prussian Freikorps were compelled to retire and reorganise due to Austrian gunnery.
A Prussian victory was declared. With one flank now horribly exposed to Prussian cavalry, the other one being contested and increasingly weak, and the Prussian infantry making its presence felt, the Austrian commander declared that, "if this was part of a campaign, I'd withdraw from the field of battle." And so it ended.
Afterthoughts
That was a lot of fun. That took 2.5 hours but with questions and rules clarification/explanation it was probably less than two hours of actual playing time.
The outcome was pretty clear. With one flank turned, there was probably only one likely outcome.
However, I also did a countdown "clock". Starting on twelve (each side had a 12 strength point army), I took one off the clock with each retreat and loss of melee. As you can see, the Prussians had 9/12 left on their clock. The Austrians 6/12. This seemed to work and I'll try it again. Koenig Krieg has it's own method for determining victory but I think that it works better with bigger games with more brigades. Hence my trial with the "clock".
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| The two army "clocks". |
I'm really pleased with the blocks for remote games. Steve's first reaction on seeing the table was along the lines of, "that's really clear, much clearer than with figures."
All in all, a great way to spend a Saturday morning.