Continuing the Rejects' run of fictional 18th century remote games, we gathered for another evening of mid century conflict. This time an meeting engagement between Catherine the Great's Russians and the Prussians of Frederick the Great.
Two opposing players (Jon for the Prussians and Lee for the Russians) were given the size of forces available, the army lists and a map of the battlefield. Their job was to construct their armes and deploy ahead of the game.
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| The map sent to Jon and Lee. Brown hex are hills, green squares are wooded hexes. The white boxes are the deployment zones. The Prussians will deploy in the northern zone. |
The Objectives
Simply put, the aim of both armies is to force their opponent to retire.
The Armies
The Russians (Lee and Ray) - Red
1st Infantry Brigade: 4 line and a heavy battery
2nd Infantry Brigade: 2 line, 1 grenadier and a medium battery
3rd Infantry Brigade: 2 line, 1 grenadier, a heavy and a medium battery
1st Cavalry Brigade: 2 dragoons
2nd Cavalry Brigade: 2 hussars
Independent units: 1 jagers and 1 cossack
The Prussians (Jonathan and Dan) - Blue
1st Infantry Brigade: 4 line and a medium battery
2nd Infantry Brigade: 1 line, 2 grenadier and a medium battery
3rd Infantry Brigade: 2 line, 1 mercenary, and a heavy battery
1st Cavalry Brigade: 2 dragoons
2nd Cavalry Brigade: 2 cuirassiers
3rd Cavalry Brigade: 1 hussar
Independent units: 1 jagers
Deployment
| The two sides constructed and deployed their own forces without knowledge of the other side's dispositions. |
The Battle
Both sides knew their armies and deployment. So, it was agreed that the game started with neither side aware of the type of units opposing them other than that they were infantry, cavalry etc.
| Prussian and Russian horse clashed across the stream. The heavier German cavalry overwhelmed the hussars throwing them back in disarray. |
| Momentum and wild enthusiasm compelled the cuirassiers to lose control and throw themselves onto the flank of another hussar regiment. |
| The outcome was swift and deadly as the hurl of sabres cut through and annihilated the Russian light horsemen. |
| Unable to rein the troopers in, the armoured riders continued their pursuit and finished off the Tsarina's hussars. |
On a rules point, Koenig Krieg allows for an exploitation phase following a successful combat phase for those units that charged. This can be quite dramatic. It is designed to reflect the disruption, mess and chaos that follows melee before both sides are able to reflect and readjust lines as required.
| As the cavalry started engaging on the western flank, cannons and muskets were beginning to cover the battlefield in black smoke. |
| In the centre, one of the Tsarina's regiments was given the order to assault the hill. |
| Unfortunately, the Prussian advantages of position and supporting artillery sent the Russians back, reeling from the experience. |
| On the west four regiments of dragoons hurled themselves at each other. Brigade commanders from both sides leading by example. |
| The situation as the cavalry fight for control of the western flank. |
| On the Russian left, their dragoons crashed into one enemy unit while the other Prussian unit wavered. |
| Stunned by the impact, more German riders fell to the Russian sabres and flew back towards their own lines. |
| With the Russian infantry facing enemy to the front and rear, and the cavalry engagement still quite distant and undecided, the position for the Tsarina's army was looking precarious. |
At this point, I asked both sides what they would do if this battle was in the context of a wider campaign. The Russians decided to retire.
The Russians had reached zero (minus three in fact!) and were required to take an army morale check anyway. They rolled... and failed.
So, victory to the Prussians.
Afterthoughts
That was an incredibly entertaining game and a very interesting one to watch.
Koenig Krieg provides quite a number of decision points and it was a lot of fun to see and hear the players discuss and struggle in their decision making.
There was some titanic cavalry action and the infantry was engaged. Controlling the initiative was vital, yet also a dilemma.
Both sides played really well. However, in my opinion, three critical and related moments may have turned the battle.
1. The pausing and reorienting of the Russian infantry on the right flank to face the jagers in the woods instead of facing forward and/or continuing the right hook. This decision opened up the infantry flank which Frederick (Jonathan) exploited by moving his infantry over the ridge and into position to charge.
2. Throwing the cossacks into the Prussian rear instead of shielding the Russian infantry flank.
3. The Prussian jagers occupying the small woods between the ridges became a great distraction and took the Russian eye off the bigger picture. The effort to remove the jagers instead of bypassing them left the Russians vulnerable.
Congratulations to the players for playing so well and making for a great evening.

Great looking game Richard!
ReplyDeleteMuch appreciated, Michal.
DeleteThat was a bloody good game. I was exhausted by the end, but enjoyed every minute... even the bit where I had my backside handed to me by Jonathan, which was well executed and well deserved!
ReplyDeleteWho said, "never interrupt your enemy when he is making a mistake?"
DeleteLee, for quite a long while I thought you were going to outsmart the Prussians. Then came the fatal moments.
DeleteJon, LOL.
DeleteSigh......
DeleteRichard, that was a great game and very exciting. This battle was a perfect example of how grid-based games improve both the decision-making process and the quality of play. It was akin to fighting a multi-round heavyweight prize fight with many jabs, feints, body blows, and a final knockout punch to put your opponent down on the canvas for the count. Great job!
ReplyDeleteIt certainly was, Jonathan. You describe the game very aptly. When you withdrew from the ridge, I guessed at what you were planning. The Russians couldn't have fallen for it better.
DeleteDid you image that your jagers in the woods would so occupy Lee and Ray?
The jaegers in the woods were placed there to break up a frontal assault against the Prussian held ridge. I am finding the jaegers not only can throw out a lot of lead and are hard to eject from woods through firepower alone.
DeleteI hope the Russians don’t learn to screen and bypass these obstacles in future games!
LOL... I think that you've just given the game away.
DeleteI ALWAYS have more than one plan.
DeleteWe did too Jon, we just didn't listen to ourselves for some daft reason...lol
DeleteA fun and hard fought game
ReplyDeleteDefinitely hard fought and very enjoyable.
DeleteWho was the idiot who moved the Cossacks around the back of the Prussian lines when he actually planned to to secure tbe Russian infantry flank?...........oh yeh.....me!
ReplyDeleteThat was a right royal humdinger of a game Rich. I'm lovin these rules.
Well done to Jon and Dan!
Thanks Ray. They seem to be working.
DeleteVery interesting game with lots of twists and turns.
ReplyDeleteThanks Ben. I thought the Russians were looking good... until they didn't!
DeleteVery nicely presented. The hexes do make the situation and play very ‘readable’. I have just bought a couple of napoleonic boardgames that have the counters die cut to represent lines and columns (rather than the usual square chits that boardgames always go for) and it is very eye catching and of course ‘readable’ at a glance.
ReplyDeleteThank you, Norm. Having the sense of a formation can really trick the mind.
DeleteExcellent presentation of the battle. The thoughtful plans of each commander was laid out , the deployment of troops was made clear as well as the results of the players decisions. Troop movements were clearly made. Combat was cruel and swift with units falling all over.
ReplyDeleteYour comments are much appreciated. The players made the occasion. I was just a facilitator.
DeleteAnother excellent game and scenario there Richard:)! I enjoyed the post game thoughts as always. Having played many SYW games over the years, keeping cavalry on both wings is a must, until you can either exploit weaknesses within the enemy lines, or use them to cover your withdrawal. You can tell I've learnt my lessons over the years;). Ditto using Light Infantry to hold terrain, BUAs etc or to mask other Light Infantry.
ReplyDeleteThank you, Steve. I think that the players are displaying more and more of that tactical awareness, which I find the rules reward.
Delete