Monday evening saw some Rejects gather for a game via Zoom.
This was a Seven Years War encounter between the Prussians and Austrians. As is becoming the norm for remote games, the red and blue blocks were used with my hex adaptation of Koenig Krieg rules.
Ray and Dan commanded the Austrians (red).
Jonathan and Steve took charge of the Prussians (blue).
A rough sketch of the battlefield was emailed to the players. The Prussians won the choice of edge.
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| The rough sketch map. |
The Prussians chose to have their army deployed on the top edge.
The Armies
1 jager acting independently
The Battle
| Both sides advanced; the Austrians slightly more aggressively. Light troops began exchanging small arms fire on the left flank. Austrian cuirassiers swiftly moved into position on the right. |
| In the swirling mounted clash honours were initially even. |
| A position that Prussian dragoons quickly took advantage. With a regiment of Austrian cuirassiers eliminated, the struggle for the right flank had taken a turn in favour of the Prussians. |
| Meanwhile, the superior Prussian infantry refused to move. Both sides taking casualties from artillery fire. On the left, the Croats and jagers intensified their fire fight. |
Alas, time is always the enemy.
I asked both sides to consider what they would do with their armies if this battle was in the context of a wider campaign. Ray and Dan said that they would withdraw before their cavalry suffered anymore and exposed their flank.
I would call it a draw, the Prussians will claim a victory.
Afterthoughts
When looking at the dice clock for both sides, the situation was very close. Both sides started at twelve.
However, what the clock does not say is that Austrian cavalry losses were heavier. Both brigades having suffered at least 50% losses compared to much lighter casualties taken by the Prussian horse. Reinforcing the Austrian perception that they would find it hard to defend their right flank.
I enjoyed the game.
This was a learning curve for some of the players. So, there were a lot of questions to understand how things worked. The plan is to have another game soon to start embedding the mechanisms.
From my perspective, the adaptations to Koenig Krieg worked well and require no change. Plus, the players tracked their blocks/ troops without asking my to tell them what was what.
I had a good evening with good friends. Can't ask for more than that.

This was a good evening scrap and great fun. Thank you! Yes, the Prussians will claim victory.
ReplyDeleteLol
DeleteWell played, Jonathan. I notice that Ray is not contesting your claim.
DeleteI noticed that too!
DeleteReally nice game!
ReplyDeleteBest regards
Thank you, Michal.
DeleteWas a great game Richard, I really enjoyed it! The rules work very well on hexes with all your modifications. Looking forward to another game.
ReplyDeleteCheers, Ray. Hopefully we can get another game within the next 2 or 3 weeks.
DeleteThat was quite a pitched cavalry battle with a lot of backwards and forwards and both sides committing their cavalry reserves early. With cavalry making up around half of each army I suppose that is not a surprise as it seems whomever prevailed with their cavalry would win. Entertaining stuff Richard.
ReplyDeleteThanks, it was a struggle. Cavalry made up one of each army. Flanks are vital to protect and attack, so the cavalry struggle is key. Something that Frederick wrote about.
DeleteA good contest
ReplyDeleteThanks, Neil.
DeleteI do love the simplicity of blocks and it certainly makes it easy to fol,low the action, either via your Blog or during the game itself. Nice to see a bit of a post match wash up, especially in relation to if it had been part of a campaign.
ReplyDeleteThank you, Steve. Just trying to get everyone to think that the preservation of their army is important as well as a victory on the field.
DeleteLooked like everyone had some success at some point in the game Richard which is always a good thing! The blocks must make things much easier for remote games!
ReplyDeleteI would prefer to use figures but the blocks do seem to work better via Zoom. Plus, I can field armies and play periods that I do not possess.
DeleteThat looks fun Richard. How do you use the Freikorps/mercenaries - as poor quality line or skirmishers?
ReplyDeleteI'd say the Prussians should claim that :-) The Austrians have quit the field!
Thanks Chris. I use the freikorps/mercenaries as poor quality line.
DeleteThat looks great, Richard - the blocks, hexes and terrain have a certain crisp simplicity that appeals. I can see they would work very well for remote gaming, of course. And clearly a good game was had!
ReplyDeleteThank you, David.
DeletePity I missed this game (and once again, sorry for letting you down at the last second) but I'm looking forward to trying this out next Monday.
ReplyDelete