The Rejects were due to meet in Postie's shed for our first live encounter on Sunday. Alas, Stuart has been poorly since the start of the year, and feeling worse last week had to cancel. At this point, I offered a consolation remote game instead.
I wanted to use my Italian Wars rules again following on from my solo game (Battle of Seminara). So, I chose to do the Battle of Ceresole, 1544. However, I am a little short of arquebusiers. So, I have co-opted some crossbowmen to fill the gaps. Hopefully, this doesn't distract too much.
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| Enghien at the end of the battle of Cérisoles fought between a French army and a Spanish Imperial army in 1544. Painted by Victor Schnetz between 1836 and 1837 image in the public domain. |
Background
sought to take advantage and solve the question of control of Milan in his favour. Francis
launched an offensive in Piedmont under the command of d’Enghien, who laid siege to the
Imperial fortress of Carignano. The commander of the Imperialist forces, the Marquis del
Vasto, decided to force the issue by offering battle in an attempt to relieve the fortress. The
two armies met about 30 miles southeast of Turin.
Victory Conditions
To force the opponent’s army to break and abandon the field. Thus, deciding the fate of the
fortress at Carignano.
The Armies
Imperialists (Ray and Lee)
5 units of arquebusiers
4 pike blocks (2 German, 1 Spanish and 1 Italian)
3 units of mounted Men at Arms
1 unit of light cavalry
1 artillery battery
French (Steve)
3 units of arquebusiers
4 pike blocks (3 French and 1 Swiss)
4 units of mounted gendarmes
1 unit of light cavalry
1 artillery battery
Deployment
The following deployment was founded on combining the information from Oman and the scenarios from Sides and Warlord Games' Death and the Landsknecht.
The Battle
| Both sides started advancing cautiously towards each other as their gunners took ranging shots at each other. |
| The French line advancing. |
| Slightly more hesitantly, the Imperialists begin to close the space. |
| With both battle lines drawn into closer proximity the air was hot with small arms fire. Along the line gendarmes and infantry were positioning themselves for combat. |
| Arquebusiers exchanging fire on the French right. |
| While on the left gendarmes and pike approached each other. |
| D'Enghien and Del Vasto let loose the armoured cavalry on the left. |
| However, despite their enthusiasm the horses refused to close the distance! |
| Meanwhile, on the right flank the French light cavalry fell on the rear of the running arquebusiers. Now you see them... |
| ... now you don't! However, the riders scenting the prospect of plunder continued on out of control. |
| Seizing an opportunity in the centre, Del Vasto launched a landsknecht unit against one of D'Enghien's pike blocks. |
| The struggle was titanic, yet the landsknecht were unable to make their momentum pay. In defeat, their spirits failed them. With their morale undermined, they turned tail and ran. |
| D'Enghien quickly exploited the situation in the centre to hurl his gendarmes into the fray. The Spanish men at arms countercharged! |
| After taking another beating the men at arms fled beyond the main army. With the fleeing landsknecht now before them, the gendarmes kept their cohesion enough to turn towards the enemy flank. |
| Position of the forces at the point of Imperialist collapse. |
A French victory was thus declared.
Truth be known, the Imperialist commander had already made the decision to leave the field.
Afterthoughts
I did wonder if the Imperialists had more fight in them. However, with such high value troops in flight and the flanks beginning to look exposed, perhaps discretion was the better part of valour.
The result reflected the historical result. Better still, the result and how it was achieved was plausible. That latter point being particular gratifying as the rules that were used were ones I wrote.
The encounter was close. It was unfortunate from the Imperialist point of view that the four melee defeats came in such quick succession. This pushed their army points quickly down to zero.
An enjoyable game that advanced smoothly from a mechanism point of view and from a play point of view.
I had fun and enjoyed the players' making their decisions.

That's a great AAR Richard. Well illustrated.
ReplyDeleteThank you, Chris.
DeleteThanks for all of the pictures - I love your two armies.
ReplyDeleteThat's very kind of you to say so, Norm.
DeleteAn excellent battle report, Richard, offering up a very enjoyable read. Ceresole is a good battle to bring to the table. I did not see the fish pond that broke up the Spanish center. One other question on your OB. Your arguebusiers look like they might be based as mass formations but the battle suggests most of the arquebusier were skirmishers on both sides. This might be an enjoyable battle to refight using BI as a counterpoint to your rules.
ReplyDeleteThank you, Jonathan.
DeleteAs the Spaniards had enough command and control issues built in and the centre units required some untangling, I decided to leave the pond out. Accounts also mention the hills causing command issues. However, I wanted the game to not be the players' second enemy to contend with.
The arquebusiers fulfilled the role of skirmishing ahead of the main army and were deployed as such.
I figured exactly as much. Thanks for the clarification.
DeleteLooked great Richard but as I was routing for the Spanish, I was disappointed with the result!
ReplyDeleteThanks Keith. Sorry the players didn't oblige you regarding the result.
DeleteWe did try Keith....promise!
DeleteLooked a great game Richard
ReplyDeleteThank you, Neil.
DeleteT'was a great game Rich, unfortunately, we didn't pay the dice gods enough to defeat the dice monster otherwise known as Steve. Gawd knows how he does it!!!
ReplyDeleteShame my internet when down, just as we got into the action, but I'm pleased I didn't throw the dice that defeated us, poor Lee had that honour.
More please!!!
Cheers, Ray. Perhaps the outcome might've been different if you'd rolled the dice.
DeleteYes, more to come.
Great looking game sir!
ReplyDeleteThank you, Michal.
DeleteGreat read of the game - the units/figures look great too!
ReplyDeleteThank you, Phil.
DeleteGreat looking game there Richard, with your miniatures really a splendid sight to behold:)! Glad to see the rules worked well, which is obviously nice for you having written them.
ReplyDeleteThanks Steve. Feels like job done on the rules. I can just play with them more.
DeleteI thoroughly enjoyed reading that Richard. Great looking figures too. Thank you.
ReplyDeleteGlad you enjoyed it, OB.
DeleteIt looks like Ray and Lee had their own command issues without the hills, thanks to a dodgy internet. I always enjoy your afterthoughts section Richard as it is a great way of summarising the action. Great to see your rules are providing such an interesting and free-flowing game.
ReplyDeleteYep, Lee and Ray certainly had those problems. Thanks for your generous comments, Lawrence.
DeleteExcellent and clear AAR, sounded like the battles of the period, Im hoping to have a go with Valour and Fortitude pike and shot, is the warlord games supplement worth getting?
ReplyDeleteBest Iain
Thanks, Iain, I think the supplement is pretty good. The scenarios are well laid out but flexible according to your collection. The army lists are useful if you want them. Obviously it's written to support their Pike and Shotte rules. The Helion book is more detailed and a better reference.
DeleteLovely game and figures, Richard!
ReplyDeleteThank you, Dean.
Delete