I invited the Rejects into my cellar of chaos to remotely fight a fictional battle based on the French Revolutionary Wars using units and commanders from the Italy campaign of 1796.
Figures - 6mm MDF from Commission Figurines
Rules - Volley and Bayonet
The aim of this encounter was many fold:
- To have a good time.
- To become more familiar with Volley and Bayonet rules.
- To lay out the table, game and context as if it was part of a campaign (I am looking to start one soon, but need to iron some bits out).
To this end, I rolled up a table based on an encounter.
To inject some fog of war I did the following:
- Assumed poor reconnaissance which meant that neither side knew the strength and composition of the other.
- Instructed both sides to provide me with orders for their forces moving onto the battlefield and deploying. I would then execute those orders simultaneously on the table before the day of battle, with all troops halting 12 inches or line of sight from opposing troops, whichever is shorter. From the positions their troops end up is where the game will start.
After a few
weeks of marching and counter-marching the Imperial Austrian and Republican
French armies collide somewhat unintentionally near the small town of Quisais,
with the opponents arriving from the northwest and southwest respectively.
The town of
Quisais holds no strategic value other than its highly respected
boulangerie. The engagement is all about
forcing the enemy to retreat, by either breaking the army or threatening their
line of communication (LOC).
Thankfully, for the picnicking officers,
the encounter starts after lunch at 2pm.
The sun sets at 8pm, with it being dark by 9pm.
Both sides
may move their forces on from their designated LOC. The assumption for this game is that all
units have already shaken out of march column.
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| View of the battlefield that the opposing armies have to march on to. |
The players were asked to see this game as part of
a campaign where each side is trying to protect the flank of their main army,
and possibly turn the enemy’s flank. A
victory would have a catastrophic impact on the enemy’s strategic position and
possibly force a withdrawal. But a defeated and badly mauled army could make your main army very vulnerable.
Victory conditions
The side with the most points wins: 1 point for holding your own LOC, 1 point for
holding the opponent’s LOC, and 1 point for each enemy division exhausted (2 if
morale has collapsed). Alternatively,
when one side decides to withdraw to maintain the integrity of its wider
mission and still has at least 33% of its divisions in good order.
In the
event of a draw, a second day of battle may occur. In a campaign this may see the arrival of
reinforcements during the course of the day.
The Armies
The Austrian army:
Jonathan, Steve and Surjit
The French commanders:
David, Lee and Ray
The Deployment| A view from the French advancing towards the hill and Jonathan's grenadiers. |
| With 2 divisions with their morale collapsed, heavy casualties on Sandos' division in the centre, and a threatened line of communication the French commanders decide to withdraw. |
The pregame deployment phase worked well, in my opinion. The game was swift, bloody and decisive. The players seemed to come away with the correct notion that just because you can move long, doesn't mean that you should. Having said that, I am considering whether to halve the movement rates. this is reflect both the closer starting proximity of the armies, and to take into account that my table is only 4 feet wide. A change may permit some manoeuvring during the game.
The players were all extremely kind and patient with me, and aided me tremendously by reminding me of rules.
The French were perhaps a little too bold with their cavalry in launching light against medium cavalry, and may have been a little cramped in the area between the woods.
The players seemed to have a good time - one aim fulfilled.
We all know the rules a little better - another aim ticked.
The players thought in campaign and strategic terms - tick!
A big plus for me, was completing a remote game to a decision in one sitting. I think as the Rejects become more familiar with Volley and Bayonet the games will move along faster.
This was a first trial with Volley and Bayonet Road to Glory. I've only used the original version in the past. My verdict... I like them very much.

















