To celebrate the 227th anniversary of the Battle of Rivoli, a number of Rejects gathered in Postie's shed on a crisp morning to refight the engagement.
Philippoteaux Felix - Bonaparte a la bataille de Rivoli. (Public Domain) |
The battle would be fought using 6mm MDF miniatures from Commission Figurines on a 6 feet by 4 feet table using Volley and Bayonet rules.
The Austrians were commanded by Lee as the commander in chief Alvinczy, and Surjit as Quasdanovich. Other commands would be allocated during game.
The battlefield with key features (excuse spelling errors). |
The French were played by Steve acting as Napoleon and Joubert, whilst Ray controlled Massena's troops. Other commands would be allocated during the battle.
As is usual some compromises were made for the sake of playability - terrain, army lists and unit strengths, compression of time etc.
Briefing
The two sides were sent briefings and maps prior to the game.
The French map The Austrian map
In the early hours of the 14th January 1797, Joubert was ordered to throw the Austrian troops off the Trombalore Heights and away from San Marco. You now know that a large force faces you. Plus, another column is marching along the Adige valley. Massena’s division is already marching and the head of his column is likely to arrive presently. You have also sent for General Rey to move up in support. His time of arrival is unknown.
Rivoli and its plateau is a key feature. Its loss opens access to the region south around Mantua.
The fighting around the Heights is now beginning in earnest. The time is 08:00. The daylight should last until 17:00.
Joubert’s division is deployed on the Heights and at San Marco.
Massena is marching from the south and looks likely to arrive between 08:00 and 09:00.
Rey is on route but has further to march. He is unlikely to reach Rivoli until the afternoon."
"This fourth attempt at relieving the French siege of Mantua must succeed. Troops and other resources are almost exhausted and unlikely to be replenished. The plan is to send a diversionary force further to the east whilst catching and destroying the French forces east of Lake Garda and centered around Rivoli.
In the early hours of the 14th of January 1797, your picquets on the Trombalore Heights were pushed back, leaving the French in occupation.
Your assault on the Heights is now due to begin in earnest. The time is 08:00. The daylight should last until 17:00
Alvinzcy and the divisions attacking the heights and San Marco are deployed and ready to advance. Quasdanovich, arrives at 08:00 by moving on along the road in the Adige valley.
Vukassovich is moving down the eastern side of the river. His time of arrival is uncertain, but hopefully by midday.
Lusignan’s division should appear in the French rear as the main assault begins at 08:00. However, there has been no news from him, and his exact location is unknown."
The French forces are composed as follows:
Deployment
The game opens with Joubert's troops deployed along with Ocksay's, Knoblos' and Liptay's for the Austrians. As you may have seen from the army lists, other commands enter at various times.
The view looking south towards the Rivoli plateau. |
The view looking west across the Adige and towards the Trombalore Heights. |
The Battle
The battle opened with a general advance by the Austrians. Alvinczy recognised that they needed to use their numerical superiority quickly.
Liptay, Koblos and Ocksay press towards the height and San Marco in the distance. |
Critically, the Austrians knew that the key was Quasdanovich breaking through Osteria Gorge and onto the Rivoli plateau.
Austrian arrive and prepare to test the resolve and skill of Joubert's gunners. |
Napoleon quickly dispatched reserve guns to shore up the defences at the gorge.
The long shot as the circle tightens on Joubert's position. |
First blood to Alvinczy as Ocksay hurls his grenadiers at Vial's infantry.
French regiment thrown back from San Marco. |
Massena's command arrives in column to bring the possibility of easing the pressure.
The blank markers indicates the length of the march column. They can move very fast, but are vulnerable if caught like that. |
However, Alvinczy is applying maximum effort to gaining the heights as every possible regiment charges into the outnumbered defenders.
The Austrian commanders ponder their next moves amidst mounting redeployment issues. |
Analysis
This was a close encounter with the battle on a knife's edge throughout. All sides played magnificently.
Alas, the Austrians were unable to make the breakthrough onto the Rivoli plateau via the Osteria Gorge. Plus, some critical moments of luck eluded the Austrians. Nonetheless, the battle was poised nicely and seemed well balanced until the exertions and feats of valour performed by Liptay's and Koblos' divisions finally exhausted them.
The rules worked really well, coping with multiple engagements around the field of battle in an efficient and plausible manner. We all enjoyed some of the nuances of Volley and Bayonet, especially the realisation of the critical yet simply applied morale rules for pre and post melee. In fact, the rules facilitated a great deal of drama throughout. Yet the great thing about the game was that the players were less concerned about the rules than about commanding their troops.
On reflection, One change that I might make is to remove one of the reserve batteries from the French. I'm not sure they needed it. Plus, it would add to the dilemma of decision making and deployment. With what they had, they had (perhaps) too much freedom.
I had made changes to the strength points of all units. This meant that the unit strengths did not necessarily correspond with their historical strength. However, the changes made for a better game (I believe) where both sides could play in the knowledge that they had a chance of winning. It was always going to be hard for the Austrians... but the French were sweating too!
Lastly and most importantly, great fun and a good day in companionship was had by all.
Sounds a great game Richard. Terrain looks good and practical too.
ReplyDeleteChris/Nundanket
It was and thank you Chris.
DeleteFantastic looking game, Richard! You went the extra step by building custom terrain to replicate the battlefield. Excellent! Having fought this battle a few times and being familiar with both the armies and ground, your battle report was very easy to follow. Coming up out of the valley and through the Osteria Gorge is a tough job.
ReplyDeleteGreat stuff!
Thank you for the kind words Jon. The Austrians did find it tough. But it was entertaining.
DeleteFantastic looking game Richard.
ReplyDeleteThanks Neil.
DeleteGreat game and a lovely table Richard. Having participated in a play be email game of Rivoli hosted by Jonathan this was very familiar to me, so it is always enjoyable to read someone else's account of the battle. I remember that game being a very close run thing as well, and being on the French side it felt like it was slipping away a number of times. It is a good, close battle to re-fight.
ReplyDeleteIt was tense and dramatic. Thanks for the compliments.
DeleteGreat game and even though as tough ask for the Austrians, they certainly made a fight of it!
ReplyDeleteCheers Steve. The Austrians played well. It was no walk over for the French.
DeleteExcellent looking game!
ReplyDeleteBest regards
Cheers Michal.
DeleteThat was a great game to take part in, me & Steve were indeed sweating all through the game. There were several points especially when the Austrian's took the Trambalore heights and we stopped for lunch, I thought we were dead and buried, but Steve's rather canning dice rolling saved the day for us. The game and rules worked perfectly IMO, they were quick and easy, but gave you a great historical feel for the period and certainly bought loads of tension and stress!
ReplyDelete10/10 More please Richard!
Happy to hear that Ray. The rules worked well to provide a plausable result.
DeleteThat looks a great game, and glad that 'V&B' work so well!
ReplyDeleteI am going to have to give them a go eventually with SYW forces.
What were the table dimensions, and do you modify the move distances at all? From memory the published rules allowed pretty long marches!
Thanks David. The table was 6ft by 4ft. I halved the movement for this game, only because I counted all the terrain around Rivoli as rough.
DeleteMany players used half or 2/3 scale for bases, movement and firing. I don't. The Rejects have realised from experience that just because you can move that far, doesn't mean that you should.
Your final sentence is a very good point that many gamers often forget, in the excitement of action, Richard!
DeleteGreat report and pictures. Like Jon and Lawrence, Rivoli is very familiar to me from having played General Bonaparte in that epic game. I felt like I was always riding from crisis to crisis, with the French reinfor4cements arriving in the nick of time on each occasion, just before everything threatened to collapse, all the while trying to keep the Osteria gorge sealed tight.
ReplyDeleteThank you. The French commanders were certainly doing a lot of thinking and dyke plugging.
DeleteA great looking game and the Austrians came tantalisingly close to "doing it" - and when isn't a Napoleonic game going to be hard for the Austrians?!
ReplyDeleteThanks Keith. Alas, you are right. But what history forgets is the Austrians always put up a fight.
DeleteA great looking game- that terrain is excellent. A grand scale game- Awesome!
ReplyDeleteThank you for kind words John.
Delete