Thursday, April 7, 2022

The Battle of Vervins, 28 August 1914

Postie hosted a early World War One battle for the Rejects in the shed of war.

It was the Germans attacking a position that the British and French had taken.  The winner would be determined by which side could inflict the most casualties in terms of stands (infantry, artillery or machine gun).

For the Germans there were Steve (CO), Ray and Surjit.
For the Allies - David (British) and me (French)

Ray took infinitely more, and better, photos than I did.  So, you might want to nip over to his blog at Don't Throw a One to read his report.

I'm not even going to pretend to report on all the events.  This is really more focused on my part of the tabletop where I faced Steve's Germans.

For your information, Postie was using his own excellent WW1 rules and his figures are all 6mm Baccus miniatures.

The long view down the table.  The Germans are on the right, The Allies on the left, with me as the French closest to this end, and Dave as the British in the further half.

Turn 2 - I received some reinforcements which arrived in taxis from Paris.  One battalion of elite unit of  chasseurs a pied.



And those chasseurs have arrived just in time as my dismounted cavalry in the woods have taken a battering from some fierce German artillery fire.

But I'm also dishing it out to the advancing lines of German infantry!

My British partner in defence, David, also received some much needed reinforcements.  These arrived by bus.  Good thing that they are more reliable than the ones where I live!

My defending troops on the far right of the line start coming under bombardment.

Meanwhile the Germans reach the woods and assault the small defending contingent.  They are about to be wiped out!

As this happens, the German progress in the centre is slow and facing tough opposition from the French and British battalions in position on the left of the fields.  This will prove to be a major obstacle in the teutonic advance.

Back on my right.  The chasseurs move up to counter the advancing Germans.

Whilst in the centre, my French unit and machine gun team deal out death to the attackers.  Any advance for Steve and Ray is going to come at a high cost!

The German assault begins on my right as they charge the hedge line and seek to engage in the woods.

However, gallic soldiery give the Germans a taste of French steel, and hurl them back.  I should say that Postie's rules heavily favour the defender.  Especially if they occupy any sort of favourable position.


Back in the centre the French and British units are heroic in their defence.  It now attracts the wrath of the German artillery.

But it holds !

Whilst in the woods the Germans have charged; found to their surprise an elite unit, and bounced off them.

The German advance is clear, but not dramatic - having just made it half way across the battlefield.  There is a second line of defence for them yet to encounter.  Further down the table the British left flank buckles.  It is this that will hand the Germans their victory.

Analysis
Postie included a new item that meant artillery could run low on ammunition and even run out.  This was not a big issue for the Allies as we had two ammo wagons.  However, this did blunt the German artillery who only had one wagon between three commands.  Postie gave a good reason for this (the speed of their advance meant logistic problems), but may have been a little harsh.

The Allied defence was solid and difficult to crack.  The rules perhaps gave the prepared defenders too much advantage in melee (extra dice plus roll 6+ against the attackers 8+ on a d10).  Though one might argue that isn't this precisely why World War One developed into stalemate.

The dice rolling is very important in the rules.  Whilst there were bouts of good fortune for both sides, I would say that the laws of probability applied themselves evenly across the game to all players.

The Germans won by 25 to 22.  This victory came as a bit of a shock to the bloodied German commanders.  Effectively this was resolved on the very last melee where Surjit's assault on the British left flank resulted in the capture of 3 stands.

I'm sure Ray's report will say more about the assault against the British.

All in all, a close game.



14 comments:

  1. Excellent stuff, Richard. Your game photos look good to me. Looks like a HUGE table for a game played in 6mm. What is the table size? With a table this size and multiple players, it is very easy to be drawn into focusing only on your front and becoming increasingly unaware what is transpiring in other places.

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    1. Thanks for the comment Jonathan. The table is 14 feet long. However, a river going across it made the playing area more like 10 feet. Postie is a bit of wargaming megalomaniac
      I thought about reporting on the whole game, but quickly decided that I had enough to do. Next time I need to bring a notepad and pen.

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  2. That is a very nice looking game, but maybe a bit too big for my back! Great that there is space for such a big game though:). The outcomes felt right, especially having recently read Max Hastings 'Catastrophe' and how the Attackers often got hit by murderous fire in the open, especially from artillery and the machine guns.

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    1. Thanks Steve. Some of the Rejects do struggle when the figures reach the middle of the table!
      It is true that Postie's rules do strike the right feel for the period.

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  3. Great report Richard, it was a very close game, still can't believe you didn't win?

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    1. Cheers Ray. It was all on that last melee!

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  4. That looks great, and 6mm seems particularly suited to WWI games.

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    1. Thanks Lawrence. 6mm certainly allows for the ranges and epic sweep required for this level of army engagement.

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  5. A great report to complement Ray's view from the German side Richard. You have quite a few pics he didn't get, like close ups of the taxis and buses! I think the rules sound right....the defenders did (and do) have a great advantage in modern warfare. I think Ta to ally, the British still seemed in a strong position when time forced the game to an end...I am not sure the result was entirely right, but Posties toys, Posties rules I guess. BTW I did not think the low ammo rule was all that harsh...from how Ray described it, there must only have been quite a small chance statistically of you rolling the wrong number....more bad luck than anything eke....and of course, Ray rolled. 1 on the first turn of firing and went straight to low ammo....seems appropriate somehow 😂

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    1. Thank you. You make good points about the Allied position and the strength of the second line. Perhaps our perception of the ammo rule is clouded by the fact that we all fell victim to it so early. In reality the bigger issue was probably the Germans having only one ammo wagon to cover 10 feet of table, moving at 8 inches a turn.

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  6. Great looking Great War gaming, Richard. I like seeing games in scales like this - big battlefield.

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    1. Thanks Dean. Postie knows how to put o a good show. I too, like the big battlefield.

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  7. I've finally got round to reading this! Excellent battle report and sone great pictures of what sounded like an excellent game. Pity I missed it!

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  8. Brilliant looking game and a really entertaining report (I enjoyed the quip about buses!).
    Regards, James

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