Tuesday, February 27, 2024

Trasimene - The Return Match

The Rejects reassembled at Jonathan's (Palouse Wargaming) virtual home to swap sides and refight the Battle of Trasimene.  The first ended swiftly with utter Roman humiliation in two turns and less than two hours.  So now that we all knew it and the rules a little better, how would this one play out?

Steve and I were now the Carthaginians, with me taking the defile and Hannibal.

Lee and Ray were the Romans with Lee as Flaminius and Ray in the defile (where most Rejects believe he should be!!).

Very few pictures and limited report I'm afraid  See Jonathan's post for a fuller and probably more balanced account.

Steve started by advancing his line, but without being able to successfully charge except with light horse on the right flank pushing at Roman skirmishers.  Likewise, the defile saw the heavy spears advance but failed to contact with one and saw the other pushed back by Roman light troops.

Flaminius took the opportunity to move away from the lake and form a line, making a conscious decision not to combine the heavy infantry into large units.


The start of turn two saw, what was to me, the defining moment of the game.  The Romans' were able to win the initiative.  Flaminius (Lee) quickly took the opportunity to stand his line and remove the disorder from all of his units.  This now presented quite a formidable wall of infantry in front of the Carthaginian centre and right.

Nonetheless, Steve made more advances on the far right with his light cavalry.  Perhaps even developing a future threat to the Roman flank.  In the centre, he threw his warbands against Flaminius's infantry.  The result was a little mixed.  A breach had been made in the Roman line.  However, the warbands were becoming exhausted in the process.

Meanwhile, in the defile an assault by the Carthaginian heavy spears was thrown back in utter disarray.  Ray rightly took advantage to tear forward with his heavies.  After a long attritional melee, he wiped out one heavy spear unit but was so worn down that it was pushed away by the light infantry on the far left.  However, Ray kept up the pressure and, like a juggernaut, engaged my light infantry, beat them back then turned to deal out death to my remaining heavy unit in the defile.  Fortunately, the Romans were repulsed, giving the spears a reprieve.

Hannibal's heavy spears decided to come out of reserve and advance towards Flaminius' line, having decided that the battle was going to won by the lake not in the defile.


With a concentration of skirmish shooting against Flaminius' right, things were looking less bleak for the Carthaginians.  Hannibal then advanced his Scutari into contact with Roman heavy infantry.  With their point blank weapons and capable meleeing, damage was being inflicted on Flaminius' line.  Indeed, the Roman general was pushed back to the shores of the lake... but not in it!

Flaminius, perhaps galled by the shooting and the Scutari, charged the Triarii on the Roman right to engage Hannibal and his heavy spears on our left by the hill.  The Roman infantry were beaten back, pursued then destroyed. Seizing the moment, Hannibal took the fight to the medium cavalry emerging  from the defile by the lake. The combat was deadly, forcing the cavalry off the battlefield.


With Hannibal's triumphant advance, the battle was won. Rome was defeated... but it was a close battle.

Final thoughts
The Romans played a good game. In winning the initiative at the beginning of turn 2 the game swung heavily in their favour, reinforced by their successes in the defile and in re-ordering the line along the lake shore.  With their good organisation and successes in the defile, it really looked like a Roman victory was developing.

The Carthaginian Scutari caused a lot of damage on the Roman infantry.  Plus, using the ranged weapons of the skirmishers and light infantry induced disorder and a nervous tension in Flaminius' line.

At the key moment, Hannibal and his heavy infantry was at the right place at the right time to receive Flaminius' attack by the Triarii, and to then follow through.

The Romans, Lee and Ray, played well and took good advantage of the turn two initiative win.  However, good and timely dice rolls were more evenly distributed this time.

At three turns and around two and a half hours of play, this was a longer game.  It was also a more balanced one with more consideration and reflection required by the players.  A close and intriguing encounter.

Well done Jonathan.  Thoroughly enjoyable.


23 comments:

  1. Sounds like a great game and a much closer contest than before. The Romans do need to win the intiative early on it seems to stand any chance along the shoreline, to avoid being forced back into the water and their doom.

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    1. It was Steve. The Romans were close to winning.

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  2. Sounds like a very close encounter

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  3. Great game, Richard! I was very relieved to see your dice challenges from Game #1 revert back toward the mean. Better die rolling made for a better game. I wonder if you had rolled like this in Game #1, the Romans could have won?

    Very fun to watch the battle unfold.

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    1. It was fun Jonathan. Who knows. It certainly would have neen closer.

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  4. Forming up in a line away from the river seems like a good tactic on the part of the Romans, helped by their winning the initiative as you say. An exciting win to Carthage.

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    1. It seemed to work, but I wonder if there is still a debate to be had on that.

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  5. Winning the initiative in these game can certainly help. In this case reorganising the Roman line. Even so, the Carthaginian’s were still able to roll up the Romans in 3 turns.

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    1. The Roman line certainly looked a daunting prospect Peter.

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  6. Excellent write up Richard. That was an enjoyable game and a lot closer than it felt on our side. Your use of the Scutari and the Slingers was instrumental...then Hannibal's heavy spearman finished the deal. Well done.

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  7. Phew - when I read your comment that turn two was pivotal, Richard, I thought I was about to read an account of the second roman victory - and the action in the defile did nothing to reassure me!
    Seemed like it was a much more balanced game than many of the others, with the Romans coming close to gaining the victory laurels.

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    1. The Romans were close in this finely balanced match.

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  8. A great write up, Richard. It was a very close game and very very different to the first game. This game, your dice allowed you to do what you needed to do, which made for a more balanced, closer and enjoyable game, not that I didn't enjoy the utter mauling we gave you last week of course!!
    I think the thing I learned the most out of this game was how to use skirmishers to the best of their ability, being able to move forward, shoot, hopefully cause damage, then be able to displace that unit with another and do more damage! That in my mind is what would have happened in reality, which works very well for me.
    PS......With that defile crack, you have now earned a swift kick in the crackers!

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    1. Cheers Ray.
      Yes, the use of skirmishers and displacement is my big takeaway as well.
      PS... you'll have to catch me first!

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  9. Well played Richard and Steve. A close run thing. It looks like Steve reprised Peter's tactic against Jonathon in their last go at Trasimene, withholding the Gauls attack until the Romans moved closer.

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    1. That may have been in Steve's mind, but it certainly wasn't decided on in our pre-game planning.

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  10. Great gaming once again with Jonathan!

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