Thursday, February 8, 2024

AAR - Battle of Provins 4th February 1814

Last weekend, Postie hosted a monster fictional game set in the context of Napoleon's defence of France in 1814.

An army commanded by Marshall Victor was set the task of defending a line of hills against an Austro-Prussian-Russian force of superior numbers.

Surjit, Steve and I commanded the French.  The allies were led by Dan, Lee and Mark.

The French were deployed on the right. The allies on the left were poised to attack.

You will excuse me if most photos and comments refer to my command at my end of the table... and if my recollection is incomplete.

Dispositions at the start of turn 1.   The far flank had cavalry facing each other.

Allied infantry advanced all along the line. Slowly bringing them into artillery range. Whilst on the far flank, the cavalry jockeyed for position before the inevitable charges.

The situation at the end of turn 1.

Opposing cavalry face each other and seek to gain position for advantage in the charge.

My heavy battery opens up as the Russian infantry draw into effective range. At columns the effect is devastating causing a unit to recoil in disorder.

The advancing allies approach so that they can bring their numbers to bear as they prepare to assault the French positions on the hills.

The positions at the end of turn 2.


The cavalry now seem poised to hurl themselves at each other.

With the infantry closing up, close range musketry fire rippled up and down the line.

My division bring up columns to break up any Russian charges.

Meanwhile, the far flank resounds to the thunder of pounding hooves as sabre and flesh clash.


The red arrows indicate cavalry units in retreat or rout.  The black arrows represent pursuit or breakthrough charges.
As you can see from the images from the Boney-drome, honours were vaguely even.  Perhaps to the Austro-Prussian advantage.


However, after much standard winning and losing (honours definitely to the allies here) both sides' front line cavalry were somewhat depleted.  It always strikes me that in most games we play large cavalry actions rarely end up with anything except an indecisive conclusion.

Lots of empty space where now lie the remains of many troopers and their steeds.

Back on my flank, having gained the initiative I decided to take the fight to the Russians rather than await their assault.  So, off the hill my brave lads flew at the advancing columns. 


French success was more forthcoming as a number of the Tsar's columns were thrown into disorder and rout.


But all was not so gloomy for the French on the cavalry flank as Surjit's cuirassier brigades coming out of reserve appeared to shore up the flank and induce some nervous tension.


With the winter sun now setting, the fighting died down leaving both sides to reflect on the engagement.

The positions at the end of the game.

The French had kept control of the line of hills despite being outnumbered.  When Postie had finished totalling the victory points he gave the French the laurels.

Analysis.
This was a BIG game.  So, it was just as well that the two sides were set up to enable them to engage quickly and up and down the line.

The Austrians in the centre weren't quite able to get their grenadiers into the fray.  Possibly thanks to a spoiling action by a couple of Surjit's infantry units that were thrown forward.

Steve, in charge of the French horse, played for time sufficiently to charge with the best prospects and to allow the reserve cavalry to reach the flank.

I think the decision to take the fight to the Russians on my flank stalled and broke up their formations.  Plus, some deadly artillery and musketry helped.

With another one or two turns the Austrian centre may have caused some serious trouble.  However, their losses somewhat addressed their initial numerical advantage.

A very bloody, hard and entertaining game.  Well done Postie.


23 comments:

  1. Postie's table and troops look fab, Richard. This really is quite a large engagement to fight to conclusion in one session. What size is the battlefield and how long did you play? Also, how did New Reject Dan fare? Excellent photos and report out. Thank you!

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    1. Thanks Jon. The table was 12ft by 6ft. We played for about 5 hours. That was 3 turns. All the firing and melee in turn 3 alone took c.1.5 to 2 hours. Really this was a game for playing over two long sessions.
      Dan played well and enjoyed himself.

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  2. A great-looking game Richard. Lots of figures, but still plenty of room for manoeuvre. That looked like a nice defendable position for the French, but still a very tough fight.

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    1. LOTS of figures Lawrence. The position allowed us to inflict a fair amount of casualties as they approached.

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  3. Wow - that's a grand scale battle, Richard. Lots of great action going on all over the battlefield.

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  4. A wonderful looking engagement Richard, but 5 hours to play three turns....that is obviously a very involved set of rules!

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    1. Not especially, but with musketry and melees involving almost every unit it does tend to slow significantly. One reason why my preference is for rules like Volley and Bayonet.

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  5. That is a spectacular game without a shadow of a doubt! Like you I would prefer 'simpler' rules that can resolve actions more quickly, as 3 Turns in 5 hours is pushing my limit of endurance to be honest.

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    1. It is probably true that most rules have a point where they reach their critical load.

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  6. It was a very enjoyable game, even if I was on the loosing side! My recollection of events (probably even more flawed/biased) has just gone on my blog here: https://www.blmablog.com/2024/02/the-battle-of-provins-1814-napoleonic.html

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  7. Most impressive-looking game. I was thinking this is the sort of scale where 'V&B' could shine - which rules did you use?

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    1. I couldn't agree with you more David. Postie uses his own rules which are probably an amalgamation from various sets with his own thoughts thrown in.

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  8. Fab looking game Rich. It was an especially big game, most unusual for Postie?

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    1. As you know, he has done some big games. However, this was enormous.

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  9. You fellas stage such top looking, big games, but your Napoleonics are always the best (to my slightly biased eyes).
    Another excellent report Richard. Your description and 'viewer aids' make it all really clear. It does not seem too bizarre that cavalry mêlées should peter out to a draw. They are (were) at their best and most decisive when riding down infantry (if not nullified by squares)!
    Beaut stuff.
    Regards, James

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